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Controls and motion felt very good. Also there seems to be some crazy backstory to discover, which is fun. The puzzle mechanic is definitely creative and I can see there is a lot to explore there, if only the mechanics were introduced in a more accessible way.

Like the others I already found enough challenge in the second level - took me like 10 tries -- seems I am human number 2 ;-) And then I got even more stuck on the third level and did not really want to try anymore, which is a pity, really...

Maybe also using something different than flashing pink squares to show the target shape would have been welcome because I think the current approach will give me a headache if I play it for much longer. Similarly for the flashing text with instructions.

btw: I first download the win version because web-versions of Godot are annoying (especially the music) but it got stuck starting up so used the web version in the end.

I don't really have a Windows machine so i basically tested it only in Wine, which worked. Sorry about that :-(