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Ok i'll try it for you. :)

feed back is great - the sound and shake when you fly off the screen or hit a block

music is good and I like the spacey backgrounds

picked up on the core game play mechanic very quickly and it did not feel like a choir to figure out

I found this level to be a massive difficulty spike

also this level was very close to being a quiting point for me

i forgot to screen shot, but level 14 was a welcome break from pace

I ended up playing this for fair bit longer then i intended to (quit when a family member needed a hand) -so that has to be a good sign

You must of put in a lot of effort making this and it shows.  I am a amateur game makerer' my self and i know that would of taken me a lot of time and effort,  I'm impressed!.  You could probably monetize this game (further?).

Some thing that might make it better-

A few breaks from game play, do remember how in old pacman there would be a small cartoon cut-scene every few levels?  They were silly and seem meaningless on the surface, but they serve a purpose - relief. 

Also i was going to say add a hint system, but right before i quit i played a round a bit and realized you already had one!  Good idea since the game gets pretty challenging (also well done for coming up with such challenging levels).

In conclusion, you should be very happy with your self, its a very solid game and I was genuinely surprised by the quality.  I only started with a few days ago and i expected the quality of games to be only around about the same level I could make my self, but this was a lot more polished than I expected.

(3 edits)

You played a random level pack. They are not supposed to have learning curve. The learning curve is in Story level packs. Also the "Classic" pack is from 2006, and it has little number of mechanics. If you started from "Beginner" pack it would be very different experience.

By the way in story level packs, there are dialogues. They works a bit like cutscenes too.

Thank you for checking out and providing feedback!

Oh whoops, I assumed i was playing the main game, oh well.

I'll give the main story mode a go tomorrow :)

Well, if you not tired of it. I hope that is not bother. Also if you will have ideas of which things we could sell for in-game currency(coins can be obtained in game, crystals are only to buy with in-app) that would be cool. So far we think of skins and few more things. It's hard to tell which one people would really like in a  logic game.

Just played through the beginner pack.

You've done a good job introducing mechanics incrementally.

Also liked how there were some more cathartic levels thrown in like the one where you hit one bomb and set off a chain to destroy the whole map.

This is defiantly a better way to start out the game, maybe you should put the extra levels I was playing the first time behind a unlock achievement to stop noobs like me from just clicking whatever to get to the meat of the game :P

Overall my impression of the game has stayed positive, a very well done little game.

I was thinking about that. We have overall stars sum in there. And some packs could be unlocked only when the stars sum would reach a certain point.

Thanks for testing the beginner pack!