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(5 edits) (+2)

*edit* just pushed the update that fixed some of these critiques 


Hey, thanks for the comment! I'm actually trying to push an update this weekend that will fix some of those issues and some softlocks. This was an accidentally induced. Initially, May's Torkoal was overleveled and players would just lose quickly and move on, so it wasn't actually too frustrating. But, in the recent updates, I lowered the level to give them a chance but I'm finding this results in a very long stall battle... followed by a stall battle... and then later Smeargles, which is just too much frustration. I'm going to nerf the Torkoal again and also probably the Smeargles and I'll also look at the Beedrills. My purpose in design is to provide a comical level of frustration to the player without inciting anger (kind of like friends joking or teasing one another). Admittedly, I haven't struck that balance quite right yet and still need to adjust some things. That said, thanks for the feedback once again!

(+1)

This is nine months later, so it's a late reply, but...
I am happy to report that the May and Beedrill guy fights have been appropriately nerfed. Same challenge, but nowhere near as frustrating. Can't say the same for Tracey: still got the limited, infuriating move pool of Spikes and Circle Throw, combined with Recovery. Only reason I managed to beat him, this time, was by stocking up on healing items.

Also, I find it funny how Jigglypuff has forgotten moves, despite you capturing her just by interacting with her in town. And I dunno, it seems impractical to have the Stockpile moves all forgotten, that you'd have to combine all three of them to make each of them viable.

Also also, I say you got me good with Clefairy trying to learn Hyper Beam, only for it to just be a full restore Rest in disguise. That said, one of my Clefairys would NOT stop trying to learn Rest, even after learning it for the first time.