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This might be one of the annoying Pokémon things I've ever played, and yet at the same I enjoyed my time nonetheless. I do want to ask you about this game's difficulty, for a demo, though.

I get the Level 25 and Level 45 Metapod battle being annoying on purpose, since all they can do is use "Harden" even when they cannot raise their defense higher. But I found the fights with May, the Beedrill guy and Tracey particularly annoying. May is annoying because of the limited but still cheap movesets of Torkoal (Snore, Ember, and Rest. Mainly Snore and Rest for how often it puts the Clefairies to sleep, and regains Torkoal's health.) and Torchic (Mainly Double Kick's sheer power, with the occasional Protect.). The Beedrill guy is annoying because of the Beedrill's repetitive use of Fury Swipe, due to its frequency to hit a lot no matter the Girl ability's usage. Tracey is annoying because of the spamming of Smeargle's Circle Throw to damage the team and force a switch every time, alongside the additional spamming of Spikes that doubles onto that damage count, all combined with how you have to repeat that pain six times.

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*edit* just pushed the update that fixed some of these critiques 


Hey, thanks for the comment! I'm actually trying to push an update this weekend that will fix some of those issues and some softlocks. This was an accidentally induced. Initially, May's Torkoal was overleveled and players would just lose quickly and move on, so it wasn't actually too frustrating. But, in the recent updates, I lowered the level to give them a chance but I'm finding this results in a very long stall battle... followed by a stall battle... and then later Smeargles, which is just too much frustration. I'm going to nerf the Torkoal again and also probably the Smeargles and I'll also look at the Beedrills. My purpose in design is to provide a comical level of frustration to the player without inciting anger (kind of like friends joking or teasing one another). Admittedly, I haven't struck that balance quite right yet and still need to adjust some things. That said, thanks for the feedback once again!

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This is nine months later, so it's a late reply, but...
I am happy to report that the May and Beedrill guy fights have been appropriately nerfed. Same challenge, but nowhere near as frustrating. Can't say the same for Tracey: still got the limited, infuriating move pool of Spikes and Circle Throw, combined with Recovery. Only reason I managed to beat him, this time, was by stocking up on healing items.

Also, I find it funny how Jigglypuff has forgotten moves, despite you capturing her just by interacting with her in town. And I dunno, it seems impractical to have the Stockpile moves all forgotten, that you'd have to combine all three of them to make each of them viable.

Also also, I say you got me good with Clefairy trying to learn Hyper Beam, only for it to just be a full restore Rest in disguise. That said, one of my Clefairys would NOT stop trying to learn Rest, even after learning it for the first time.