Apologies for the delay- but thanks for posting this! I'm toiling away to make the full game even more ridiculous, so hopefully you and your friends will not be disappointed!
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Weird. I saw you posted this error a year ago with an older build. Did you delete that old version of the game and redownload the newest one? The new version of the game *should* work there. You can check by opening the "Plugins" folder. If there's just a file named "Nothing.txt," that should be the latest one. If there's other files there though in the Plugins folder, delete them aside from "Nothing.txt" and it should work.
If you are using the newest version though, I'll have to investigate that. The update fixed the issue for my phone version, but it's possible it's not working for everyone and there's something else crashing it. Thanks for the report!
Thanks for the detailed report, Digaum! I had actually noticed this before and thought I had fixed it in the forked version. But apparently, I had just done nothing instead, haha, so this was great to note. Anyhow, I just plugged some checks to ensure that doesn't happen now for the full game. Thanks again for bringing this up! The Misty AI character also breaks animation at some points too, so I still need to go back and fix that.
Thanks for playing! You save in this game by talking to the Porygons, the first which opens up after you clear the lab. Basically, I disabled save anywhere because I'm planning some horror sections later and having a save anytime feature sort of undermines the atmosphere. That said, in the demo the porygons are provided at all central hubs (and there are not really long dungeons) so you shouldn't have an issue saving.
My apologies for the delay, Itch flagged you as spam for some reason. But, thanks so much for kind words and for interest in the completed version! The dating mechanic will permit other pokegirls too and there will be different endings based on what the player chooses ultimately. The glitchiness in the fire exit passage is intentional, although I think it's choppier than intended (which I've fixed or ameliorated more in my post-demo edits, iirc)
Awesome, and that sounds like great experience! The response has shown up. I'll try reaching out to you sometime this week when I have a bit of free time and get some stuff in order (the project is arranged in a mess right now but its a mess I understand but I should arrange it for others). Thanks once more for taking the initative on this!
Hello Arilens, thanks for comment! I am actually working on this myself, although I am realizing extra help might help make the game better. Anyhow, since you and others have asked, I've gone ahead and thrown together a survey for anyone who might be interested:
https://docs.google.com/forms/d/1_F9kqaLxjNXrxm8X3LCCZXyXPk_ChpncZ_UJ9klsX8I/vie...
Digaum! Welcome back to the game page! Presently, the plan is to have an option to start after the dem for old players where they can set some preferences (e.g. dating favorites), since the game does not save after Tracey (e.g., you start post-Tracey, maybe with level 30 pokes). Although, that might change depending on how much data I can scrap from the demo. Unfortunately, I am a moron and did not systemize the date mechanics prior. But, I think with my somewhat advanced coding skill I could just cobble together a Tracey skip?
Anyhow, you won't have to re-fight Tracey with whatever you do (I know that's everyone's favorite battle) and there will be the option to set your moves and at least preserve dating answers. But, you might not be able to keep your Clefairys' levels.
My apologies for the delayed response, but I'm glad it surpassed expectations! I spend a lot of time sometimes working on some jokes but only some of the time (I have phoned in some scenery dialogue recently...). That said, thanks sincerely for playing and leaving such a thoughtful comment and I hope I can continue to surprise your expectations in a good way!
Thank you so much for this thoughtful post! It's nice to just hear confirmations of the little Easter eggs (I never quite know how many people are going to check on the dev stuff, haha). But it's nice to hear someone empathize with how these projects can just expand (I originally wanted to finish the whole game in a year and that did not happen but I'm in too deep now!). Thanks for sincerely coming back to comment and best of luck with your own project as well!
Very glad to hear you thoroughly enjoyed it and thank you for the wonderful comment! I put special attention to all those aspects so it's great to hear them specifically emphasized (and, I'm only improving their quality more for the final release, so hopefully it'll be even better). Thanks so much once again, this will be a great encouragement when I'm lamenting having to think of new alt text for refrigerators, haha.
Thanks for commenting! Finishing the full game just for Misty is already eating up a vast amount of my free time so I probably won't try anything new after this. That said, I do plan on having Dawn show up briefly at one point although most of the full game will be centered around Gen 1 characters for plot purposes.




