i killed no one then i killed everyone
got coffee both times
I can see that point. That section was indeed the hardest albeit that section's placement late in the game and the frequent saves you provide justify the difficulty. So, I would say it was more difficult, but not conceptually unfair, although I could see how some players might think that way.
Also, another note: I liked the one gem that you provide a peek of before the player falls down a chasm and then suddenly sees later in the ascent. That was clever.
Very well done! It took me 17;17 on my run. All the mechanics are intuitive and you do a good job of introducing them throughout and building upon each. I died 46 times total, but none of the times felt unfair. The minimalistic style is also extremely well done, looks nice, and is very effective. It's always clear what will kill you and what you need to do.
Everyone opposing this tax software is just a secret IRS officer sent by Jerome Powell to stop the weeb revolution. Do you think the government wants you to find true love and exciting new tax breaks that will make you rich and romantically fulfilled? Absolutely not. Jerome Powell just wants to keep hiking the rates in order to crash all the banks and start a recession so that no one will be able to afford anime or the waifu of their dreams.
I only discovered Space Funeral last year (which had such a good sound selection that it propelled me to go on a personal journey of musical exploration) and so this series was a welcome new find. I binged it all in a day. Each episode always feels fresh and never repetitive, dangling newfound swords of damocles over BB's murder-prone head. They all capture well the otherworldly, unpredictable, and sometimes numinous feelings of dreams. It's also nice to see the episodes get gradually more technically complex and artistically refined. BB also just has an appealing art style and character- she's like a perverse Nancy Drew who runs headlong into mystery and certain death and yet somehow always pops out on the other end unscathed, having learned nothing other than that she won't be paid for any of her efforts.
One comment from a design point(spoilers): I've found that chase sequences are a little less scary the further I go in the series because I know that if I get caught (or, at least feel this way. I try not to get caught) that BB will just get transported somewhere that will advance the plot. They're still mostly tense and anxiety-inducing, but I wonder if there's a way to counteract the player's gradual acclamation to this throughout the series (if this even should matter)? Anyway, this is a very minor point and this series is otherwise masterful in many ways. I can't wait for the next installment!
Also, I was very thankful to have watched that video of those guys eating at all the Rainforest Cafes so that I could appreciate the final episode better.
Hey! Thanks so much for the kind words! I'm so glad to hear you all enjoyed it so much, haha! Some of the songs are from Dweller's Empty Path and some of them are not. I've uploaded a ZIP file of all the songs that are not from Dweller's Empty Path. If you want to support the Dweller's Empty Path sound people, you can do it by buying the soundtrack either here or here, which are the official links posted for the project.
Anyway, thanks so much for the support again! It's always nice to hear how much people enjoy these silly games!
Hey! Finally got around to playing it! This was really helpful to see, I'm glad you enjoyed it and it was especially nice to see someone familiar with Dweller's Empty Path and its various secrets see exactly what I was parodying! Thanks so much again for playing it. Your playthrough actually got more people to play it, which in turn got it a higher view rating on itch.io, so actually like 100 more people played this because you did this. It was a nice surprise for the week!
Yeah, so about the glitch you found. Yoki is supposed to block you from going upstairs after the chase scene finishes. But, I missed some check and it let you go back upstairs and entered a door, which reset chase mode when chase mode was not finished but also didn't let you end chase mode because it was already marked as finished. I really need to go back and fix that sometime and it's super helpful to see what led up to it.
Anyway, this was extremely useful. I'm considering doing some other fun game parody project sometime later this year and seeing this was helpful because it gives me a better idea of what jokes landed and what did not. It's really helpful to compare this with Neco's commentary in addition to the people commenting on your stream (I enjoyed the person who said I sounded like a dad trying to relate to kids, lol). Aside from that, the biggest takeaway I got from this was that I need to add more alt dialogue. It's nice to see someone explore anything and I'd really like to put more stuff out there for players like you. For future projects, I'll also try to put a non-fullscreen mode, that's a good point for streamers, and I'll be cognizant about having a more balanced volume and avoiding somewhat disturbing noises (people really hate that eating sound).
Thanks again so much! You had a good stream presence and once I turned the video on it flew on by. I apologize once again for the delay, I'm writing a book for work and this current chapter has just been a time sink. But, I am glad that I was finally able to go view it and it was a really fun experience. Once again, I sincerely appreciate it!
Hey! Thanks so much for doing this! I apologize for not responding to your earlier post. I've been a funk all this week and have had trouble keeping up even with work emails (I've had to catch up on a lot of work I've been putting off for some time this week, which just sapped me of energy). But, I'm going to set some time to look at this sometime in the week, probably in chunks! Once again, I appreciate you doing this and I'm surprised how much attention and plays it got after you did this! This is really the stuff that makes making the hacks worth it. I've been jonesing to work on another sometime, but we'll see.
But seriously, this is amazing. I can't wait to dive into it when I get a chance!
Hey! Sorry for the delayed response! I saw this at like 4 am when I woke up, wanted to respond later, and then forgot to get back to it. I'm glad you've been so impressed with it so far and that would be wonderful if you recorded your playthrough! I can't make 12 EST Sunday- I have church and then lunch plans afterwards. I'd be more than happy to watch the recording later when I get some free time later, though! It's very helpful to see interactions to things as they happen to gauge what jokes work and what jokes do not, so it'd be especially appreciated! Someone (they've changed their name a couple of times now) did one for Yoki's Revenge a while back and it really helped me improve my humor and make the following hacks better!
As always, thank you so much for your passion and all your comments. They are sincerely appreciated.
Yes, thank you for doing the direct reply (I'm replying to one of your comments further down)! Apparently your other two posts afterwards had not alerted me in my email. I also apologize for the delay on my end still, I had a very large report to submit this week and that sort of consumed all my energies and time. But thank you for going back and seeing all the alternate dialogue, haha! I'm pretty sure you got everything at that point, which is nice to hear because a lot of times I wonder if anyone ever sees all the alternate dialogue (especially the void stuff and subsequent dialogue changes)! I always wonder how committed the players will be (you were very committed, which is great!). And yeah, if I recall correctly, the sugar is a bit of a lose-lose situation, haha. It'd be fun to have the game save what the player has done previously, like if you had previously eaten the sugar, albeit RPG Maker is very stiff if you try to do anything outside its normal functions (I had to manually rotate the image for each of those pizzas at the end...).Thank you so much once again for playing through this and playing through it thoroughly! I always see the number of downloads/plays go up on the itch.io page, but I don't see people enjoying it and I'm glad that all my stupid jokes were able to entertain you so well, haha. And also, it shows people were getting the humor (like how you mentioned the awkward conversation of being locked in the house from the outside), which helps encourage me to make more things like this. So once again, thank you so much and I'm delighted to hear you enjoyed it so thoroughly!
Hahahaha, thank you for your long, very generous, and excited commentary! It is good to know the humor is appreciated and this is the kind of stuff that makes making these hacks worthwhile. Yes, depending on the song LG will respond to different people differently, commenting based on the song that she is listening to. I think the Aimolette pizza call and maybe Claire's call depend on this, as also does the shower scene. I am so glad someone committed to eating the sugar jar 100 times. I was hoping one person would try that, haha.
And yes, you can actually get the pizza at the end! What you have to do is on the last day, in the kitchen make sure you talk to the doll but leave it there. Turn the radio back on, it won't come on immediately, but you will get a weird noise and the girl will say it's heating up. When you go back into the main hall, you should hear a doorbell. You can answer the door or run into the kitchen and living room and bathroom and the dialogue will change a bit. Whatever the case, you can now open the door (which will change whether or not you got locked IN the house via visiting the void too much) and get the pizzas. Once the pizzas are in the house, you can then go up and talk to Zera. You should then be able to get the true ending.
Once again, thanks for your commentary! I sincerely enjoyed it!

It may not Halloween any more....
...but I see that nice juicy bale of hay you got in the back of the barn there and...
THROW IT AWAY.
FEED ME ACORNS.
I AM A HORSE AND I LOVE ACORNS
I AM A HORSE AND I ONLY EAT ACORNS
I AM A HORSE AND FEEEEDDDDDDD MEEEEEEE ACOOOORRRRRNNNNSSSSSSSSSSS

WHAT!? WHAT ARE YOU READING? DONT BELIEVE THOSE LIESSSSSSSS

THATS NOT EVEN A HORSE COME ON
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
okay so look...
i have a secret to tell you....
okay its not actually a secret i just want you to feed me acorns
please
please feed me acorns
okay fine dont feed me acorns
that was reverse psychololology you're supposed to feed me acorns now
well toots
let's just pretend it's halloween, okay?
because i made a game hack that it was halloween called HORSEY HALLOWEEN
GO PLAY IT ONLINE HERE HERE AND HERE ALL THE LINKS GO TO THE SAME PLACE BUT I GAVE YOU THREE OF THEM ANYWAYYYYYY
it's a game where you are girl but you get turned into a horse and you have to get cured by the end of halloween OH NOES!!!!!!
AND IT WON ELEVENTH PLACE IN THE SPOOKY TRICK OR TREAT JAM BECAUSE ITS SPOOKKKKYYYY WOOOOHHHHHHHHHH
WOW LOOK AT THOSE GRAPHICS I MADE THEM MYSELF*
*i didnotmake them myself this is a hack of dweller's empty path plz dont sue me temmie chang**
**temmie chang is the maker*** of dweller's empty path
***i dont have a reason for this third note i just wanted to link my own hack again if u forgot to play it
anyway it used to be download only BUT THIS WEEK I ADDED A PLAY-IN-THE-BROWSER MODE! WOW!! Now you don't have to download all those files!
but maybe you don't care about FUN and HAPPINESS
maybe you HATE HAVING A GOOD TIME
then don't download my hack...
....because you can play it in the browser
but if even this AMAZING AWESOME HACK ABOUT HORSES AND HALLOWEEN WHICH YOU CAN PLAY BY CLICKING RIGHT HERE why wont you click please click i need the clicks DOESNT TICKLE YOUR FANCY BECAUSE YOU HATE KARIBIL*
*karibil is me im karibil i also go by kwatar go check out my stupid games http://kwatar.itch.io
WELL GUESS WHAT HOMESTUCK
YOU DONT CARE ENOUGH ABOUT ME TO NOT FEED ME ACORNS
SO GIVE ME THOSE DANG ACORNS
please give me acorns or play this hack either one is great just do one pleaseeeee
Hello all, it's me, Karibil Watar, maker of Horsey Halloween, which amazingly scored 11th place this year! Anyway, Discord is not verifying my phone number so I just wanted to post here to thank the organizers for putting this on. A major problem for new and unconnected game developers is finding a community into whom to release their game. This can be a major discouragement as individuals put so much hard work into something and then nobody plays or comments on it. While I honestly just joined this jam because I was about to start a Halloween-themed game and thought this would be a good place to dump it and run, I quickly became invested in the work of the other contestants and had an absolute blast going through and rating everyone's hard work, which was completely unexpected. It was a joy to see people's names, which I recognized from their entries, rating both my game and others. I especially enjoyed Not Tyler's comments, who kept pretending there were frogs in every game. One of my friends actually texted me at 3:00 AM in the morning asking if they had missed the frog part of my game. Well played, Not Tyler. Well played. So anyway, thank you all for organizing this wonderful jam. You did an excellent job and if I have time in the future, I will definitely try to jump into your next one. Especially if Discord ever verifies my phone number.
Happy Halloween all,
Karibil
ALRIGHT! Started this 15 minutes before the deadline, only two songs past in the game but want to get the review in before the jam judgment ends. So far so good! You managed to put guitar hero somehow into a spooky game about halloween. I also like the implication that the killer is only afraid of good music and a bad guitar won't scare them off. I'm going to finish it up before checking out everything, but so far, good work!
i liked the mole scene, the comedy there was well done, as also was the instant teleport back up.
*spoilers*when given the choice between a very nice green bunny and a very obviously evil world-dominating eye, you convinced me that the evil eye was probably the less evil of the two. Sadly, my arm's hurting too much to go back and see the true evils that underlie mr. green bunny
Very nice! This one actually made me feel quite engaged. The branching dialogue option combined with the twist made it especially interesting, more so than the more standard games in this jam. The music played into the mysterious mode pretty well- light hearted but a tiny bit mysterious.
*SPOILERS AHEAD FOR ONLOOKERS* My only gripe is that there wasn't some big ending, at least not that I could find after like 5-10 minutes of play. It would be nice to give the player the option to break the time loop and then start a multidimensional war, and then have some positive HAPPY HALLOWEEN on the game screen as everything burns. The irony would be great and it'd also allow for a commentary on gaming, where players feel forced to do everything just because there's an option. You've got the elements here to really construct a good story. You pull the player in pretty well and you've got the engine done, you just need to flesh it out more. Like, maybe members of the town can help with the mystery? I'm a fan of what you had so far and this is probably the most engaging entry that I've played, which I completely didn't expect from the tiny pixel-art candy you have as the image. So, overall, nice work, but please do more along this idea eventually!
wow. the production values on this are insane. even with such a huge team i didn't imagine such level of quality was possible in a jam that ran this short. the voice acting also blew me away. was that keanu reeves that voiced one of the flies? i highly doubt it but whoever it is does a good impression.
anyway good game 5/5 10/10 100/100 my only complaint is that the horse you play as looks a little too squatty and green; i've never seen a green horse in my entire life ever but maybe that's a foreign breed with which i'm not familiar.