fishlicka can't lick fish for free. he's gotta get money for them (the fish) to lick them (the fish).
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allow me to furiously type answers as furiously as youve furiously typed your questions (furious in the performance of the action not in the furiousing of the emotion)
1- yes, and yes
2- you are ash so that will depend on you!
3- no sequel from me at least, no not ever, but there can be sequels. wait for the ending
4- i made a bunch of stupid troll games back in the day and then toby fox made undertale and my friend was like "YOU! YOU COULD HAVE MADE THIS!" Now that's not entirely true because I suck at music but making a similar long form joke game? yeah i can do that. immediately though what really launched this project was Space Funeral (there's a reference to this in the Giovanni fight) although Franken probably also had a small influence. Also some old game making buddies were involved in Bubsy 3d 2 and the Sonic Dreams Collections while another made an infamous Sonic game that I will not name (that I apparently was a big influence in but have never played because it's...). Anyway that made me feel like I hadn't lived up to my true trolling potential and so we have this.
5- butts
6- you will see this has been thought of
7- this one sticks fairly close to canon
8- eventually, but mainly the ending.
9- as many as i can fit in and not die from overwork or miss out on other life opportunities
10- please dont get super jaundice but august 2027 is the goal im filling mistys gym right now
11- yes actually and the manga where there's the clefairy and pikachu. you get two of them because (1) i realized one clefairy was not enough and (2) because you don't have the clefairy and pikachu (so you just get two clefairies instead). jigglypuff just seemed appropriate to add given the anime. some things in this game are very very thought out while others are utilitarian for a joke
12- you get pikachu in the demo already though :(
13- personally i find the s s anne to be adequate
14- probably but i am too i have to stop myself from focusing on it
15- text
16- i want the finished product to have a sizeable amount of content so it's not a disappointment. The final game will aim to be finishable in a dedicated day of play (e.g., someone could spend an entire Saturday on it). But, if I piece it into tiny demos, it removes the thrust of it. Hopefully, they'll be at least 5 hours of new content in the final release for a normal run, so 7.5 hours total or so including the demo, more or less, depending on how involved you get (so, 7.5 for a first run from where the demo starts, but maybe you go back and check all the dialogue and endings? That'll add some hours). But also, this could be more time. I think the playtester spent longer than this on it, maybe.
17- no quite the opposite you will see more on this.
18- yeah free. part of the reason im making this is because i got a bunch of free games and workshop content over the years, so this is paying forward with more free stuff.
19- the entire game will be easter eggs. there's one especially though i showed to the playtester though and he loved it
20- Misty is a tragic figure. Part of the original appeal of Pokémon was not just the Pokémon, but the cast, and Misty played the titular girl character, designed to attract the prepubescent boys with her belly button. Yet as Pokémon became a cash cow, Ash and Pikachu continued on, but Misty was cloistered away in the Water Gym when she became gradually less appealing to keep boys interested in the show. There are many other Pokégirls. But they are all necessarily vicious, existing only through the consumption of what came before them to live a short span with Ash before they too are then devoured by the next one that comes along. But Misty? She never devoured anyway. Well, not until later, possibly.
For some reason, playing on web the people just get stuck in the windows outside the train as it keeps moving and it doesn't seem like you can do anything (so, nobody approaches, doesn't seem like I can move the woman). I did like the hobo latching himself onto the side of the train and staring at me from behind as we travelled, but I don't think this was intended. great sound effects though tysm
Weird. I saw you posted this error a year ago with an older build. Did you delete that old version of the game and redownload the newest one? The new version of the game *should* work there. You can check by opening the "Plugins" folder. If there's just a file named "Nothing.txt," that should be the latest one. If there's other files there though in the Plugins folder, delete them aside from "Nothing.txt" and it should work.
If you are using the newest version though, I'll have to investigate that. The update fixed the issue for my phone version, but it's possible it's not working for everyone and there's something else crashing it. Thanks for the report!
Thanks for the detailed report, Digaum! I had actually noticed this before and thought I had fixed it in the forked version. But apparently, I had just done nothing instead, haha, so this was great to note. Anyhow, I just plugged some checks to ensure that doesn't happen now for the full game. Thanks again for bringing this up! The Misty AI character also breaks animation at some points too, so I still need to go back and fix that.
Thanks for playing! You save in this game by talking to the Porygons, the first which opens up after you clear the lab. Basically, I disabled save anywhere because I'm planning some horror sections later and having a save anytime feature sort of undermines the atmosphere. That said, in the demo the porygons are provided at all central hubs (and there are not really long dungeons) so you shouldn't have an issue saving.
My apologies for the delay, Itch flagged you as spam for some reason. But, thanks so much for kind words and for interest in the completed version! The dating mechanic will permit other pokegirls too and there will be different endings based on what the player chooses ultimately. The glitchiness in the fire exit passage is intentional, although I think it's choppier than intended (which I've fixed or ameliorated more in my post-demo edits, iirc)
Awesome, and that sounds like great experience! The response has shown up. I'll try reaching out to you sometime this week when I have a bit of free time and get some stuff in order (the project is arranged in a mess right now but its a mess I understand but I should arrange it for others). Thanks once more for taking the initative on this!
Hello Arilens, thanks for comment! I am actually working on this myself, although I am realizing extra help might help make the game better. Anyhow, since you and others have asked, I've gone ahead and thrown together a survey for anyone who might be interested:
https://docs.google.com/forms/d/1_F9kqaLxjNXrxm8X3LCCZXyXPk_ChpncZ_UJ9klsX8I/vie...
Digaum! Welcome back to the game page! Presently, the plan is to have an option to start after the dem for old players where they can set some preferences (e.g. dating favorites), since the game does not save after Tracey (e.g., you start post-Tracey, maybe with level 30 pokes). Although, that might change depending on how much data I can scrap from the demo. Unfortunately, I am a moron and did not systemize the date mechanics prior. But, I think with my somewhat advanced coding skill I could just cobble together a Tracey skip?
Anyhow, you won't have to re-fight Tracey with whatever you do (I know that's everyone's favorite battle) and there will be the option to set your moves and at least preserve dating answers. But, you might not be able to keep your Clefairys' levels.
My apologies for the delayed response, but I'm glad it surpassed expectations! I spend a lot of time sometimes working on some jokes but only some of the time (I have phoned in some scenery dialogue recently...). That said, thanks sincerely for playing and leaving such a thoughtful comment and I hope I can continue to surprise your expectations in a good way!
Thank you so much for this thoughtful post! It's nice to just hear confirmations of the little Easter eggs (I never quite know how many people are going to check on the dev stuff, haha). But it's nice to hear someone empathize with how these projects can just expand (I originally wanted to finish the whole game in a year and that did not happen but I'm in too deep now!). Thanks for sincerely coming back to comment and best of luck with your own project as well!
Very glad to hear you thoroughly enjoyed it and thank you for the wonderful comment! I put special attention to all those aspects so it's great to hear them specifically emphasized (and, I'm only improving their quality more for the final release, so hopefully it'll be even better). Thanks so much once again, this will be a great encouragement when I'm lamenting having to think of new alt text for refrigerators, haha.




