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It's not so much that they were too easy or too hard, I think if you just reordered the levels it would flow better. Don't know the level numbers though, sorry

Hmm I see. We wanted to have relaxing levels in-between hard ones but I guess a progressive difficulty curve could work too. We'll work something out when we release :D

Oooh, yeah that actually makes a lot of sense. You could always do what candy crush did and let players know that the level is a harder

Hey Mollyarty! Evergrow is now available on Steam for $5! Here's our store page: http://store.steampowered.com/app/594210/

We'd really appreciate it if you give our game an honest review on our Steam Page :)

Thank you!