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Now, that's a lot of info! :D

For the delays I use: yield(get_tree().create_timer(1.0), "timeout") - where you can set the delays in seconds.

Glad to hear you still planning to work on it, this list have good ideas, good luck implementing all of them! :D

Yeah, I know it's not easy to manage time between developing and IRL stuff. My last update was like... (*checks log*)... 3 weeks ago... (*HOLY MOLY!*)... so... there's that... :D
(Although, I teased some goodies on Twitter, which got a positive response, so I promise/hope it's worth the wait... :D)

Haha yeah sorry bout that wall of text :p, anyway the delay fix is in the works with the newt update, working on and off again but it'll be there eventually XD

Yep i've used a few yield timers for some things in the code, like i said i'll try a shorter delay at first so that people don't skip and miss their score if it's under the high one and if it's still annoying i'll remove it altogether.

I'll still be working on it so that i can learn enough to cover every possible stuff i could need for other games and make this one a bit more of a complete and polished mini game, hopefully these ideas will help acheiving that :p

For sure it is XD delays for updates and replies everywhere but hey that's solo gamedev in a nutshell ! Haha well 3 weeks isn't that bad i mean you've done quite a lot all things considered :) cool to hear you got some positive feedback on twitter, not much of a social media person :( but i'll see what goodies you got planned when you update, and i'm sure it'll be worth the wait, afterall you do have googly eyes and bullet time XD

It's alright! :D

Yep, you can definitely learn a lot from doing mini projects, and you can reuse ideas, code snippets in bigger games later.

I'm not a social media person either, but I found Twitter very useful to engage with the indie community.

And, about the update... IT'S LIVE, FINALLY! :D