Glad you noticed the jump attack! That was actually intentional; not sure if it will stay or not, but it's one of the "hidden"(read: unfinished) features. Another is that you can dash if you double tap and hold in a direction. I wanted to pair that with the punch for a power-hit, but didn't get to it.
Your comments on the ranged attacks are very helpful. I did intend for them to be much weaker, but perhaps I went overboard. I wanted to encourage melee, but maybe a better way would be to increase both the damage/impact and in turn increase the power cost. Also, this project was way over-scoped for time I had... part of the intention was Castlevania style ranged weapon choices, so this would have been the worst of the lot. I still may add that system in the future.
The eyes/seals need a rework, your feedback has made that clear! I want the combat to be enjoyable, and they are not achieving that goal as it stands.
Expect to see more of this in the not so distant future! Though I may dabble back into WGJs sometimes for variety. Thanks for taking the time to play, your feedback is always very helpful! I hope to see you around as the project continues. :)