I liked the melee attack chain, felt much more polished compared to the ranged attack. Also, this may have been unintended, but since the first attack in the chain moves you a bit, if you jump forward and then punch you go much further.
The ranged attack was kind of hard to use because you don't have any control over your jump height, and all the enemies (particularly the eyes) are off the ground. Visually, I think the larger ranged attack needs to be much larger -- it's kind of hard to differentiate between the small and large attack, especially because the projectiles move pretty quick.
I liked the crow enemies, but I think the eyes were hard to deal with. I couldn't tell if they were only hittable when the eye was open because there wasn't much visual feedback for them. I ended up skipping that whole room because I couldn't deal with them too well.