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* As long as you stay in the circle it fills the bar (the flag turns to green) and the moment you left the circle it starts to decay. I agree these should be more obvious. 

* Damage is calculated with the collision magnitude with some minimum and maximum caps. 

* Still missing lots of feedback and juice. Death animation is one of them. Your 4 wheels dismantle when you die but still not very obvious, because they are so small. 

* ACTION is Ctrl or Space in keyboard, and A button or button number 1 in gamepads. I always confuse what to write there, too many things to write in a limited area :D 

Thanks for the suggestions, it is hard to come up with these on my own. 

(+1)

On the first point, one idea might be to make the first checkpoint a "freebie" (no pursuers yet) so that new players can get the hang of checkpoint rules, reward collection etc  before pursuers start slamming into them.

Excellent idea.

I like that you followed his suggestion, but I think that it should be toggleable so that experienced players can get right into the action.