Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The Ending Spell - Fantasy Action Adventure

A topic by lunarsignals created Oct 04, 2019 Views: 373 Replies: 10
Viewing posts 1 to 10
Submitted (2 edits)

I'm making an adventure game using an asset pack I made. It's hopefully going to be easy and fun.

Goals:

  • Swords
  • Shields
  • Bows
  • Bombs
  • Axe
  • Whip
  • Torch
  • Health Potion
  • Overworld
  • Fancy Zelda Scrolling
  • 3 dungeons
  • Goo Enemy

Stretch Goals:

  • Secrets
  • Randomized Item Placement
  • Upgradeable Items
  • More Items 
  • More Dungeons
  • Lots of Enemies
  • Secrets!

Image


Submitted

Converting to Unity3D. It's actually really nice.

Submitted

Really beautiful 2d graphics you got there - well done :)

Submitted

Thanks! I am using content from my asset pack here: https://lunarsignals.itch.io/not-zelda

I'm not sure if I should make this game also CCBYSA or how to synergize between the two, but I hope it'll encourage some value between the two.

Submitted



The conversion to U3D has been really nice. I have much smoother analog controls and the math for rotating stuff is a lot cleaner. It was a bit more of a pain setting up, but I don't think I'd have been able to do this overworld as easily. Going to try to make some enemies soon, but I'm realizing that's the weakspot for my asset pack, so... gotta make some art I guess.

Anyways,I want to discuss my plans for some of the game design. A few random design thoughts:

  • Overworld loops are important. There will be one main road to traverse the majority of the map.
  • Making traversal fun is a priority - there's a run button that can be mashed to run even faster
  • Factors to balance the run
    • Perception Check only works if you're walking
    • Loot drop rates plummet if you are constantly mashing that run button
    • Good encounters (e.g. fairies) are less likely when you've been running
    • Bad encounters (e.g. big enemies, enemy hordes) are more likely when you've been running
      • This can be a good thing if you're looking for fat loot
      • It'll pace the game so that when you're dying you walk and take your time
  • I'm going to seed/randomize secrets/powerups! Hopefully it'll get you and your friends to sync up seeds so you can share things you've found
  • I'm tempted to make a counterpart to each item --- 2 swords, 2 projectiles, 2 bombs, etc. we'll see how it goes

*I might need help coming up w/ ways to gate the world. The original Zelda used lots of soft locks in its overworld, but it did use rafts and ladders to a good effect. I want a nice balance like that one.*

I have no idea how I'm going to get this done in 2 weeks. Whoops. Let's hope!

Submitted

Submitted

Submitted (1 edit)

I am so happy with this whip effect


Submitted

Help me name the game!

https://twitter.com/LUNARSIGNALS/status/1185952139979436032?s=20

Submitted



Submitted