This jam is now over. It ran from 2019-09-30 22:00:00 to 2019-11-04 22:59:59. View 61 entries

Hello, and welcome to Devtober 2019!

Devtober                                   Twitter


What is Devtober

It's pretty simple - it's a personal challenge where the only rules are as follow:

  • Work on a game a little every day
  • Post your progress on social media (use the hashtag #devtober!)
  • On the very last day, write a post mortem

That's it!

It's heavily inspired by the popular Inktober, which is a challenge about doing an inked drawing every day of october. Except, if you're here, it probably means you care more about gamedev than inking, right?

Most people - probably including you! - want to make games, but struggle to find the time to get started, let alone stay motivated for long periods of time. 
So, this challenge focuses on not only honing your skills, but most importantly getting in the routine of working on your game every day. You basically want to avoid relying on motivation, and instead develop good habits and discipline!

And please, don't skip on the post mortem. It's important, not only so you know what you've learned, but also and mainly so that other people can learn from you, too!

Theme

Devtober doesn't really have a theme! This is definitely not a contest, and instead of trying to come up with a new game idea, consider instead starting that game you've always wanted to make, pick up that project you put on hiatus months ago, or just make something small. What matters is only making something!

If you really want a theme, consider this: make something small - even smaller than you'd think - and focus instead on releasing it by the end of the month. Make something, polish it, debug it, test it, and push it to market. Make it your objective to make at least one dollar by selling whatever you've made, by the end of october. How does that sound?

F.A.Q.

  • It's the last day... I need to write a post mortem, right? How do I even do that?

I've written some thoughts and guidelines for you over on our twitter account. Check it out right here:
https://twitter.com/devtober/status/1189612484900077570?s=20

  • Ok so, when is it?

All of october! Hence the name, dev-(oc)tober.
Start working on october 1st, you complete the challenge if you work a little every day until october 31st.

  • Why not another month? I think Devuary sounds better. Or Devember. Or even Devarch.

Devarch? Really? 
Look, it's arbitrary. October is actually a pretty quiet month - not a lot of game releases, away from both summer and winter vacations... and besides, you're absolutely free to take on the challenge at any time that works best for you. 

  • So, it's not a contest?

Nope! It's a personal challenge. No one is judging you and there is no participation prizes, but the satisfaction of improving yourself and/or achieving whatever goals you set. 
I actually highly recommend that you set your own goals.

  • Well, then, what should I do?

Again, it's your choice. I suggest making a very small game from start to finish, so you have something to show for it. But maybe just prototyping something you want to try would be a better fit for you! Or maybe make a vertical slice of that game you really want to make, so maybe you can pitch it to publishers or investors. Or maybe go back to a game you've already released, but fix some bugs, or add content?
You set your own goals within your own schedule and free time. Just make sure you set realistic objectives, you don't want it to end up being demoralising! 

  • So it shouldn't be a new game?

No no, it doesn't have to!
You can definitely keep working on whatever you're doing right now, if you have something. All that matters is being consistent about progress.

  • What happens if I fail?

I'm going to assume that you're gonna be sad about it. And honestly, that's it.
Failure is a very subjective thing. Your goal should just be to work a little every day, it's all about developping good working habits. 
For my first devtober, what I wanted was to make a game from start to finish. And boy, did I overscope and went way over my head! In that regard, I totally failed... but at the same time, I worked a little on my game every day. 

Did I fail? I dunno. Either way, I improved a lot, got better, and learned about myself and how I work.
I genuinely believe that's all that matters!

  • I'd like to know more, how was Devtober last year? 

Well, it was a mess, if I'm being honest - it started as a personal thing, and I had absolutely no expectations that people would follow along and make their own stuff.
You can find my own post mortem here - it's not much, but I hope you'll appreciate it.
There's a bunch of games that were made or worked on! 
Feel free to browse the #devtober tag on twitter. Some people are sill working on them to this day- there's even a few games that actually released commercially


Submissions(58)

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Browser playable (21)
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Windows (27)
macOS (9)
Linux (7)
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A love letter to oldschool tactics rpgs.
Strategy
A fantasy RPG about a young world
Role Playing
A soul trapped in limbo must climb a sinister tower to earn one life opportunity more
Action
Adventurous puzzle game with crafting and survival RPG elements (BETA)
Adventure
Explore the second episode in the prequel series for The Waking Cloak!
Action
Amiga 16-bit Puzzle Action RPG
Puzzle
All families have skeletons in their closets
Interactive Fiction
Play in browser
raise plants in your sunny apartment!
Play in browser
Puzzle adventure about tending the dead and cherishing the living.
Adventure
Kick rocks down a sidewalk
Play as a Jackalope! (This has become YesterSol)
Adventure
NINJA with JETPACK is the only one who can save the world from MISSILES.
Action
Short Horror FPS
Survival
A puzzle game, about reuniting lost souls with the souls of their loved ones.
Puzzle
A card based rogue-like
Card Game
Play in browser
A tactical puzzle game that takes place in a dungeon!
Puzzle
A collection of games made for Devtober 2019
Play in browser
A simplistic endless runner with different ways to play and a variety customization.
Platformer
Play in browser
A #devtober game made with Pico 8
Platformer
Play in browser
Oirbo
$14.99
Explore a labyrinthian spacecraft and discover its mysteries and purpose.
Action
In a world where war is proxied by autonomous battle drones, the drones have gone beserk! Fight to protect everyone!
Shooter
Turn the lights out
Puzzle
Play in browser
Simple and flexible routine system for GMS2
A mobile roguelike with a twist
Adventure
zööp your enemies to oblivion (for 1-4 players!)
Action
Play in browser
Your teeth are made of gold
Strategy
A free tower defense game created for Devtober 2019!
Strategy
Outdrive + Astroid
Racing
A Short demo from my Devtober 2019 project featuring Melody!
Platformer
Play in browser
A small tower defense game created for Devtober 2019
Strategy
Platformer
Play in browser
A platformer with cave painting like art style.
Platformer
Play in browser
​TDS is a top-down shooter with vector graphics.
Action
Play in browser
Fly with your jetpacks, Avoid spikes, zappers, and guided missiles
Action
An untraditional shmup, where you manage lifeforce between two characters
Action
Are you ready for the challenge?
Puzzle
Play in browser
Play and See if you can keep up!
A basic, endless 2D space shooter.
Shooter
Play in browser
Pirate puzzle
Puzzle
Play in browser
Follow the shadow, anywhere!
Role Playing
Adventure
Play in browser
Shoot the rotating objects
Puzzle
2d game with neural network
Simulation
Play in browser
A tool to use for placing Unity prefabs in a 3d grid.
Action
Play in browser
A sliding tactical game started during the #Devtober 2019
Strategy
A bundle with all the games I made for Devtober 2019 in it
When the deadline approaches... can you survive?
Shooter