Recent community posts
- The large boss enemies have unique animations for walking, idle, and different attacks
- The smaller enemies have walking animations in multiple directions and many have throwable items
- And many of the humanoid player sprites can easily pass for enemies
Thanks for the kind words! The assets are currently on sale if you would like to purchase them. I'm considering making a #NotBelmont tileset in relation to Castlevania, though I do like making overhead tiles, so... We'll see :)
I don't hang out in OGA much, but your conclusions match up with my assumptions. I also think it's rad to know folks want to see more commercial art assets available. I don't know how to verify my assumptions, tho. The only data I have available to me is my sales (<$300 after a week). I know I'm going to update the asset pack and release a second pack (Castlevania inspired full game art assets seem to be next on the docket), and I think those are good opportunities to sort the licensing issue and/or be confident I picked the right one.
On another note, I am curious what you think about CCBYSA vs CCBY? Edit: I just realized Kenny sells their art assets as CC0 as well, but I'm not sure I wouldn't want to be credited?
My initial choice for CCBYSA is that people can buy the assets, make their own works, and sell them just by crediting me and sharing any derivative art in the same way they got it.
People seem to be confused by what that means, if they have to share their code, package all my art assets, etc. Of course, this isn't stipulated in the license, but -- there's confusion even amongst the folks who go to the CCBYSA site.
I'm glad I'm hearing more support for CCBYSA, and I'd really like to dig deeper into this rabbit hole. Here's a more clear critique that makes me maybe want to do CCBY:
"By-SA faces some real difficulties in interpretation. A reasonable interpretation is that only direct derivatives of the assets themselves have to be released under the same license, but there is some fear that it might work out to requiring the entire project or any touching assets to be released under the same license, which would be a huge mess. When I was making openly licensed game art I gave up and licensed it CC-By (and OGA-By to avoid concerns about the anti-DRM clause in CC-By)."
I interpret it the first way, but I worry that the confusion will push people away.
Of course, other critiques are that CCBYSA is too free and people will just outright reupload the asset pack in it's entirety which would also be bad :(
I just released my first asset pack called #NotZelda Overhead Adventure with a CC-BY-SA 4.0 International license. My goal is for people to be able to buy the asset pack to do something small like a game jam or build an entire Zelda-style adventure game --- and sell the finalized project commercially. A few people have told me that may not be the best license to use for my purposes.
While I am interested in feedback on the asset pack itself, I am very interested in hearing about licensing from people who buy and sell asset packs. Thanks much!
My main concern was Zelda 1 style adventure, so I did not consider doing many village tiles. There's enough for houses and brick buildings, but the interiors are pretty special. If I update the pack I'll add more building interior tiles :)
I added some menu tiles and an action shot at the waterfall. There's a few of the items/characters there. Here's the twitter post w/ images https://twitter.com/LUNARSIGNALS/status/1077717067820949504
Re: Pokemon tiles --- Canari Games just released their modern Link's Awakening, and I think they're doing a killer job, but maybe I can figure out how to do it right... Thanks for the suggestion!
Let me know if you are interested in other asset packs! I'm leaning towards Castlevania, but there seems to be a wealth of medieval platformer assets out there. I was thinking Double Dragon-y or Ninja Gaiden-y could be good, but I'm open to suggestions.
There have been a few people mentioning this to me, and part of me does worry. While my goals align fairly well with CC, I think that if this asset set ends up widely available for free to the public, I'll probably change it. I hope I figure out the licensing issues before I release another asset set.
And thanks for the concern :)
No worries! You don't need to include a ZIP of art or anything like that. Just credit me in game and tell the user that the art is licensed to you under the CC-BY-SA 4.0 International license. You can copy this sample text if it helps:
"Thank you for playing [Insert Name of Game]. The art for [Insert Name of Game] is sourced from #NotZelda Overhead Adventure Tiles by LUNARSIGNALS and licensed under the Creative Commons Attribution-ShareAlike 4.0 International license."
No problem! To be short - no, you do not have to release your game and code under the same license. The license only applies to the art assets. You are free to use these art assets in any way you want (even commercially) as long as you give credit and share the art under the same license. This page from the CC website might help.
I hope this clears up any concerns. :)