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lunarsignals

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A member registered Jan 18, 2017 · View creator page →

Creator of

Recent community posts

I love this editor so much. I am really fascinated with how the maps have an architectural quality to them. Parts feel very well planned, and then other parts feel like they had to break the rules as buildings often do. Do you ever explain how you made this? I'd be very interested to know. Thanks.

Whoa I love this tileset

Yup.

Yah! Totally appreciate that. I guess I'm depending on the ethics/morals/personal-judgments of the people who buy my work to do what they think is right. I was deciding between CC-BY-SA and CC0, and I think I decided on SA because I wanted anyone who modified the art to also distribute their art by the same license.

Haha. If someone buys my art and really feels the need to give my art to someone else, I am not going to call a lawyer. I really hope that doesn't happen, though.

yes this rules

Sure. What is the best way to contact you?

I don't know if anyone is ever going to see this, but I'm guessing if you're here you might be interested in hearing this?

I burned out making The Moon Fields probably sometime in 2018. I think it was a combination of doing too much and not knowing what I was doing. Between figuring out marketing for a fighting/adventure game, getting people to playtest it, learning to code, and not really knowing how to manage a company... the scope was too much and I was not prepared to handle it. I spent these two years of the pandemic back in school getting a CompSci degree. I'm one semester away from graduating,  I'm thinking about 9 to 5 software engineering jobs, and I keep thinking I should just let this thing go.

Anyways, I don't know what's happening to The Moon Fields. I am certain I'm never touching the old files for this game. Will I make something else with The Moon Fields in the future? Probably.

lol that character sheet

Oo baby

Looking good!

Whoa this is very cool

This is very cute

We playing tonight 8 central 6 pacific. Pop in yall

this game rules

this rules

(1 edit)

Yoooo! When do we organize a big game of stretchy tag?

This is very, very good

Wow this stuff rules

whoa this ruuules

Yup! The dungeons have inside and outside corners, various floor patterns, pitfalls, sand, water, lava, pushblocks, statues, differently sized doors and blocks, bombable walls, and stairs up and down.

Impulse Drive community · Created a new topic Combat!

Hello!

My friends and I have just started an Impulse Drive campaign, and it is really cool! We really like the out-of-combat stuff and are pretty handy with it, but we're not so sure about the combat. Are there any examples of combat we can see? I don't think we're necessarily playing combat out correctly. Any help would be amaazing.

To note: I've played a year of Pathfinder, a year of Quest,  some D&D5e, but not much else.

gorgeous

hell yeah dude

Thanks for this catch! I updated the file. Please let me know if you have any other issues. Cheers

(btw the jam has started. let's goooo)

Old Woman Josiah ran a poll and we got:

#1 "Patience is a virtue"

#2 "Decay"

You don't have to use the themes, but people have been *excited* talking about it in the discord serve. Pop in and chat with us :) https://discord.gg/cTjkB4e

This set looks great!

Like any other elite mob, a game jam is going to require a diverse skillset. Please introduce yourself and what you bring to the party. I *think* there are messaging tools to connect, otherwise, please just post in the thread. I've been around the block a few times, so if you need help I can help guide any adventuring crew to appropriate-yet-exciting adventures.

Anyways, I'm Raffy. I'd probably be considered a jack of all trades Red Mage type. I pretty self sufficient with 2D art and C#, but I do have a weakpoint in my inability to hold a tune. I hope to be helpful 

I think I'm going to be using Unity to make a simple platformer game. I'll be releasing the sourcecode and a tutorial for it, too

Whoa baby this game is very good. Btw, uh, any tips for this monstrosity? The bats always wreck me, and I have no idea how to get rid of cultists very easily.


Dude this *rules*

This Legacy Classic series is so good!

I didn't, but I made one this morning and updated the file just now. Please let me know if this works for you!

This is really great!

Dude I love your stuff

These are great! I love the variety w/ the textures and materials.

(1 edit)

Woo this was pretty fun. The concept is great and the execution was really good. Are you planning on continuing it in any way?

Sorry for the lack of updates! I needed to change the target resolution of the game from 270p to 360p, and in that shuffle a lot changed w/ the game. I've also been going through a lot of life stuff. Game dev is hard :(

Anyways, I promise new stuff is happening. I'm learning a lot, and I think it'll (eventually) be better than ever. Thanks for thinking of me