I'm glad the attack templates helped you out. I was worried it was too confusing! I hope you're having fun w/ the tileset. If it's missing anything LMK. I'm working on updating it soon.
Recent community posts
The conversion to U3D has been really nice. I have much smoother analog controls and the math for rotating stuff is a lot cleaner. It was a bit more of a pain setting up, but I don't think I'd have been able to do this overworld as easily. Going to try to make some enemies soon, but I'm realizing that's the weakspot for my asset pack, so... gotta make some art I guess.
Anyways,I want to discuss my plans for some of the game design. A few random design thoughts:
- Overworld loops are important. There will be one main road to traverse the majority of the map.
- Making traversal fun is a priority - there's a run button that can be mashed to run even faster
- Factors to balance the run
- Perception Check only works if you're walking
- Loot drop rates plummet if you are constantly mashing that run button
- Good encounters (e.g. fairies) are less likely when you've been running
- Bad encounters (e.g. big enemies, enemy hordes) are more likely when you've been running
- This can be a good thing if you're looking for fat loot
- It'll pace the game so that when you're dying you walk and take your time
- I'm going to seed/randomize secrets/powerups! Hopefully it'll get you and your friends to sync up seeds so you can share things you've found
- I'm tempted to make a counterpart to each item --- 2 swords, 2 projectiles, 2 bombs, etc. we'll see how it goes
*I might need help coming up w/ ways to gate the world. The original Zelda used lots of soft locks in its overworld, but it did use rafts and ladders to a good effect. I want a nice balance like that one.*
I have no idea how I'm going to get this done in 2 weeks. Whoops. Let's hope!
I'm making an adventure game using an asset pack I made. It's hopefully going to be easy and fun.
Swords Shields Bows Bombs Axe Whip Torch Health Potion
Fancy Zelda Scrolling
- 3 dungeons
- Goo Enemy
- Randomized Item Placement
- Upgradeable Items
- More Items
- More Dungeons
- Lots of Enemies
I just released a second asset pack under the CC-BY-SA 4.0 license. This time it's for sideview adventures or adventures with large overworlds. I spent a lot of time creating the modular assets to create larger systems like mountain ranges, trees, road infrastructure. I also spent a lot of time with the sideview assets trying to make them generic enough to fit most kinds of games.
The goal for both of the #NotZelda asset packs was to have all the art assets necessary for the creation of a game in one package.