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Work flawlessly on linux and got a great time with. I got stock at the level where the crate should confuse bear...and yes I was confuse with it.
A great thumb ups for the pixel art, this is gorgeous, it remind me a lot of Jazz Jackrabbit (I don't know why). Music is great too.
Maybe the only improve I could think of, would be to implement a little tutorial. Even if the visual help a lot to understand, I took me some times to get some of the core gameplay element.
Keep the good work !
That's some brilliant feedback - thank you :)
just adding the post mortum here
Let’s start with the things that went well:
Now let’s get dirty and see what things I feel didn’t work, or could be improved.
All in all I am very happy that I could spend much more time with ‘the game’ rather that ‘the tools’. I really enjoyed the graphics, tweaking pixels and finding new ways of working was great. I also enjoyed having the sequencer fully operational so I could listen to tracks while play testing and before the sound was actually put in the game. It’s an interesting feeling when all the separate bits and tools all finally come together.
I also have enjoyed seeing how others have approached things. The dev-logs have been inspiring and regardless of how finished the projects are at the end. We all learned something from the process. Brilliant :)