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Neat game. I had a few thoughts while playing:

- Animated title screen is pretty neat. It's always nice to see a
customized title!
- Oh, yanfly's options core! Also nice to see. A tip though: you can delete
commands/sections if you look at the plugin's options. Since Controls
doesn't have anything in it, I'd suggest removing it so the menu looks
neater.
- This is probably just me, but I really don't like the text noise. Kinda
hits the same level of unpleasantness that the sound of rustling plastic
bags or popping candy does. I know this is really weird to point out, but
I'd prefer if it was lower-pitched and less "clicky" sounding.
- The text for the quest window hud is very small. My PC is running at a
pretty low resolution (1360x768) and I'm struggling to read it. I highly
suggest you increase the font size.
- In the status menu, you have red text on a pink background which is
difficult to read. I'd suggest a different text color or a darker outline
for the text.
- The transition to the pharmacy made me jump! I didn't expect it the tone
to escalate that quickly lol! This isn't a bad thing, I just thought I'd
point out that it genuinely surprised me.
- The atmosphere in general is great. The fog, colors and sound lend a Very
spooky and ominous feel. Great job with that!
- Rias' shocked portrait after you are teleported to the next area looks
kinda bong-eyed lol. Not a big deal, but kinda made me chuckle.
- Not sure about using the word "Materia". Unless there's a reason for it,
I'd suggest changing it. It's a bit too iconic imo.
- I like the stuff you can inspect in Rias' house. Adds a bit of needed
backstory to her.
- "Toys for Adults" ( ͡° ͜ʖ ͡°)
- The Camille Saint Saens song felt a bit... absurd? Out of place? The
other music tracks are much more understated so it doesn't really fit.
Don't feel like you need a new music track for each screen of the game. The
music you get in the town on the next screen would have fit fine.
- I know it's a horror game, but the coffee shop is way too dark. Having
friendlier looking areas mixed in with the scary ones can greatly increase
the impact of the latter. For example, the save rooms in Resident Evil
serve this purpose.
-  Transitioning to new maps is jerky and slow. There's also a noticeable
pause before the text displays in dialogue. The game is kinda laggy in
general. I assume it's because of all the fancy lighting. It's not game
breaking, but it is pretty distracting.
- The quest log doesn't update after meeting your friends. I feel like it
should add a new entry that tells you to go to the pharmacy. Just a small
nitpick and I only mention it because it felt like an error.
- The distortion effects in the pharmacy basement are really neat. Super
spooky.

I liked the concept and atmosphere a lot. The battle was alright, pretty standard. I was hoping there would be more interactions with the fear meter, but I guess you didn't have enough time to expand it further. Anyway, it's a promising start. Well done!