Cute!
cortok
Creator of
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I played throught both versions (1.2 and 1.3) again just in case and I'm certain it works fine. If you're still stuck, I made a walkthrough you could use: https://cortok.itch.io/fossil-island/devlog/925167/walkthrough-guide
I just rewrote it so it's more clear. Hopefully it helps.
Oh wow, thats really cool! Thanks for playing and I appreciate the thoughtful critique. I made the game in about a month and this is as far as I got before moving onto other things. I ended up cutting some stuff like additional endings and the monster chasing you. Not stuff I couldn't have done, but more effort than I was interested in lol. I'm not ruling out an update in the future though.
Mac or linux? If linux, then I've just uploaded a version for that. I kinda forgot it...
For mac though? I don't have a mac for testing and I can't sign the app either, which means I can't properly support it.
If you'd like a mac export anyway, here: https://drive.google.com/file/d/1jl7itXbxmhFKzQXCDbKIMnAieVuGQw3D/view?usp=drive...
Just know if there's anything wrong with it, I wont be able to fix it.
Thanks for the reply. I had a look at my history and Project Nightcall is the game I saw earlier with the same reports. I had a look at their comments (sorry for stalking you, game dev) and it looks like the problem started about 4 days ago. I downloaded that too and found no issues. Like you said, seems to be a win11 issue, but in case it isn't hopefully this info will be useful for fixing it. It's very frustrating to upload a new game and your first comment is a virus report...
I uploaded a project about 3 hours ago with the same problem. I just got a comment that said they downloaded the zip file and windows flagged it as containing a virus. But like you, Windows defender doesn't detect anything after a scan and it's clean on virus total, too.
However, nothing happens when I download it. I tried downloading your game too and I don't get a warning. I saw another comment section (forget which game it was, but it was a recent one from today) that suspected it might be a windows 11 false positive? I'm still running win10, so if that's true that it explains the discrepancy, but not why it's happening. Are you running win11? It would be nice to know where the error is coming from, even if we don't know why.
Yes, I've seen this in other comment sections, too. As far as I can tell, it's something to do with windows 11, although it could be something in itch.io's end.
The only thing I can say is that my game doesn't have any viruses, but like with any file on the internet, it's up to you to decide if it's safe to download or not.
Fun game! Love the animations and graphics. If I'd change anything, it would be adding a visual effect when shockwave activates (either particles or a visual change to copper coins?) and smarter coin choosing for the little guys (it was a bit frustrating trying to increase my $/sec when my helpers were making eachother redundant). Also full stats for that adds up my upgrades, ie exactly what percentage bonus I get from x amount of "hard worker" upgrades.
I really enjoyed this! I got both endings.
Some stuff I thought about while playing:
- I like that there's a whole house to explore. Love all the scattered objects, really makes the place look lived in and gives a little insignt into the player character
- You can sit on the bench! I liked that your sprite changes when you press directions. Love little details like that :D
- The panoramas are gorgeous! I espcially liked the one with the bridge and the sparkly water. Also, great use of parallax scrolling throughout the game, like the dark forest and outside of the house's windows. Really breathes life into the enviroments.
- The sorta JRPGish town is a unqiue approach (for a ynfg). It makes the world feel more coherent, but also provides a stark contrast to the much more surreal areas.
- Oh god, the wake up animation when using the Lycanthrope effect caught me off guard! Was not expecting that lmao
- I liked that you told a wordless, but less subtle (more overt? I dunno how to word it) story than other ynfgs. I caught on to the Gender Stuff going on. Yeah, very nicely done with the enviromental story telling (the toilet literally being unusable was so on the nose it made me laugh, but I love it as a symbol of frustration/incompatibility with the gender dichotomy) and the metaphor of bestial/other vs human/socially acceptable.
- If there's any complaints I have is that I heard a few stock RPGM sound effects, which was jarring when everything else was so well crafted. But this is coming from the viewpoint of someone who has spent way too much time around these default assets to your mileage may vary lol
Anyway, fantastic entry. Short, but didn't drag at all and I was interested in finding all the areas and interactables, which is more than I can say for some games. Nice job :D


















