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Thanks for the feedback.  I was aware of the bugs in the jump code.  Im sure I sound like a broken record but It was one of those things I just ended up moving on with because it was taking too much time. The collision code also had issues and there was one spot in particular I noticed in public play testing after the deadline where people often get stuck in the wall.  My goal was to deliver a polished game demo by the end of the weekend but as always I have just barely managed to deliver a playable game with bright points but a couple of issues that hold it back from being a great game. Maybe next time. I am still proud of the game I did end up making and the amount of work involved. I do not have any plans to go forward with this game but the ideas and mechanics may find their way into game ideas in the future.

Here is what I would have worked on if I had A couple more hours:

1. sound

2. level design (quality and quantity)

3. more enemies and good deeds.     I had the idea of flying enemies you could jump on and chain to jump on another.  The armadillos should be able to kill you if they run into you from the front but you chould be able to kill them if you jump onto of them like the turtles in mario or perhaps they could roll up into a ball and you could kick them into each other? There was also the idea of having one character mugging another which you could  choose to jump on the mugger or the muggee.

4. Jump/colision code. 

5. Boss fight.     If I had the time I would fully animate the badger and have an actual boss fight scene.