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Procedural Generation

Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.

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Turn-based

A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym), each player has to wait for the other to have played, so that they can play, and so on. This way, each player has the time to think about their strategy. TBT games rely less on action than real-time games.

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Toptagged Procedural Generation and Turn-based (1 result)

Explore physical games tagged Procedural Generation and Turn-based on itch.io · Upload your physical games to itch.io to have them show up here.

a single-page cyberpunk board game for 2-4 players