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First-Person

Presenting gameplay from the perspective of the player character's eyes, typically rendering a 3D environment. This view allows for immersive exploration and interaction, often used in shooter, adventure, and simulation games.

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PBR (Physically Based Rendering)

Utilizing realistic materials and lighting models to simulate the physical properties of surfaces, PBR (Physically Based Rendering) enables assets and tools to achieve consistent, lifelike appearance across different environments and lighting conditions. Commonly employing texture maps such as albedo, normal, metallic, and roughness, this approach aids in accurately depicting how light interacts with various materials in 3D projects.

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Toptagged First-Person and PBR (Physically Based Rendering) (1 result)

Explore everything else tagged First-Person and PBR (Physically Based Rendering) on itch.io · Upload your everything else to itch.io to have them show up here.

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The objective of this project was to use Physically biased rendering (PBR) to simulate a rainy day
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