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Some tips on tricks on how to create your TTRPG, as well as some useful resources
A nice little GDD template for people who want to try making games.
An easy and practical guide to narrative design for everyone from students to experienced professionals.
A whole project structure in a zip file
Printable cheatsheets for learning basic graphic design principles. Can also be used like a checklist.
A deep delve into the NeoScum universe
A game design tool for balancing strategy in strategy games
Keith Burgun GamesVerified Account
Five steps to effective RPG design
Some advice for Blades in the Dark on changing and customizing the game
some tips for game development
Run in browser
A plea to the world about hardware requirements.
License info and images to create Village Witch content
The Cartomancy Anthology Art Book showcases concept art, design documentation, and comments from the game's developers!
A game design essay/manifesto by Thousand Embers.
A few A4-sized sheets I designed for planning my own GBStudio games
A Rambling Essay On Table Top Roleplaying Game Design
A second collection of ideas from the next generation of game designers
Advice and flowchart for handling player versus player conflict in tabletop RPGs.
an interactive collection of resources
Run in browser
Game Design Document
A Fairy's Flower Defense Quest
User Experience (UX) Analysis
An industry standard template to help you create a GDD/GDC and get started on developing your game!
A Quest Design exercice made during the Develop@Ubisoft Mentorship Program.
A spreadsheet tool for RPG developers to balance gold, item pricing, and economy with structured calculations!
Toolkit to encourage experimentation and to generate playful ideas for games or any other creative project.
Analyze of the side quest "Save Volo"
This game design card collection is dedicated to the topic of Gaming Disorder.
Slides from my talk at the Transformative Play Initiative (Uppsala University Campus Gotland)
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itch.io now on YouTube!