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Some tips on tricks on how to create your TTRPG, as well as some useful resources
A whole project structure in a zip file
Printable cheatsheets for learning basic graphic design principles. Can also be used like a checklist.
A nice little GDD template for people who want to try making games.
Five steps to effective RPG design
A deep delve into the NeoScum universe
A game design tool for balancing strategy in strategy games
Some advice for Blades in the Dark on changing and customizing the game
A few A4-sized sheets I designed for planning my own GBStudio games
License info and images to create Village Witch content
some tips for game development
Run in browser
A plea to the world about hardware requirements.
A Rambling Essay On Table Top Roleplaying Game Design
an interactive link directory
Run in browser
Advice and flowchart for handling player versus player conflict in tabletop RPGs.
Toolkit to encourage experimentation and to generate playful ideas for games or any other creative project.
A Quest Design exercice made during the Develop@Ubisoft Mentorship Program.
A collection of ideas from the next generation of game designers
This game design card collection is dedicated to the topic of Gaming Disorder.
This card collection contains knowledge about game design straight from some of the best designers on the globe.
#ThisOneNPC for MOSAIC Strict, inspired by Paul Czege
This game design card collection is dedicated to the topic of Flow.
This game design card collection is dedicated to the topic of Immersion.
Game Design Document
A brief level design document for the Level design jam #5.
Blockout for a Batman: Arkham-style gameplay, inspired by the original Gotham comic book map designs
Resources for hard sci-fi games and novels I'm starting.
Frogger, bullets and music
Procedural Generated Art Prompts For Those Who Need It
Run in browser
Slides from my talk at the Transformative Play Initiative (Uppsala University Campus Gotland)
Project 1 for CDM 135
Making meaningful live action interactive stories in 5 steps!
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