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Some tips on tricks on how to create your TTRPG, as well as some useful resources
A nice little GDD template for people who want to try making games.
A whole project structure in a zip file
Printable cheatsheets for learning basic graphic design principles. Can also be used like a checklist.
A deep delve into the NeoScum universe
A plea to the world about hardware requirements.
A game design tool for balancing strategy in strategy games
Keith Burgun GamesVerified Account
some tips for game development
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License info and images to create Village Witch content
Five steps to effective RPG design
Some advice for Blades in the Dark on changing and customizing the game
an interactive collection of resources
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A game design essay/manifesto by Thousand Embers.
A few A4-sized sheets I designed for planning my own GBStudio games
A Rambling Essay On Table Top Roleplaying Game Design
A second collection of ideas from the next generation of game designers
Advice and flowchart for handling player versus player conflict in tabletop RPGs.
Game Design Document
Blockout for a Batman: Arkham-style gameplay, inspired by the original Gotham comic book map designs
MOCKUP Aquatic Submarine JRPG Concept
Toolkit to encourage experimentation and to generate playful ideas for games or any other creative project.
Slides from my talk at the Transformative Play Initiative (Uppsala University Campus Gotland)
A Quest Design exercice made during the Develop@Ubisoft Mentorship Program.
An industry standard template to help you create a GDD/GDC and get started on developing your game!
Procedural Generated Art Prompts For Those Who Need It
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This game design card collection is dedicated to the topic of Gaming Disorder.
This card collection contains knowledge about game design straight from some of the best designers on the globe.
This game design card collection is dedicated to the topic of Immersion.
#ThisOneNPC for MOSAIC Strict, inspired by Paul Czege
This game design card collection is dedicated to the topic of Flow.
A brief level design document for the Level design jam #5.
User Experience (UX) Analysis
A Fairy's Flower Defense Quest
Unique and creative mechanics for your RPG
Resources for hard sci-fi games and novels I'm starting.
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itch.io now on YouTube!