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Le chemin entre-deux oeuvres
Level Design Documentation for FPS
Забагованное багами
3D Pirate Character
Example of a dissolve shader for a zone.
small VR scene
A realtime animation(like live2D) made with unity. With capability to support Interactive devices.
a dreary night at the office. This is a lighting and sound test not a game
A research build investigating difficulty in learning games, by Erik Hammer
Reconstrución virtual interactiva del desaparecido teatro Cervantes de Granada
Ambient sound design for scene in Unity.
Cobble together mechanical creations in VR.
not a full game, only a prototype
A negotiation game mechanic for Knot Jam 2021
Pixelart grass block in a voxel style
Ontario-wide Game Design competition hosted by Ubisoft Toronto
Create cool-ish meshes and networks really fast
Entry for @Human´s Action sequence Jam!
Generates forms on the fly using JSON Schema
useless squiggles generator
The scene of the restaurant Louis from the film The Godfather.
Demo of procedural city generation.
An interactive experience inspired by the idea of Metamedium and Recursion.
Rube-goldberg machine made for class "Physics for Games" at Unisinos - 2019/2
annoying companion
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