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sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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Top freetagged sourcecode (99 results)

Explore everything else tagged sourcecode on itch.io. Products that involve or comprise source code, including programming games; does not refer to products with their own so · Upload your everything else to itch.io to have them show up here.

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A(n unofficial) tutorial on how to use LayeredImages
PICO-8 in 140 characters or less
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45 experimental Pico-8 tiny programs
A simple tutorial for checking overlap between two boxes.
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Narrative flight simulator about the boundaries of binary worlds
AMOS Layers System [Amiga]
PICO-8 in 140 (and then later 280) characters or less
3D collision detection in native GML
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A heavily commented PICO-8 cart on how to make the camera follow the player.
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A cart showing the basic game loop of PICO-8.
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A learning aid for Game Boy Game Dev
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Free course material for building a Rhythm Game in Ren'Py from scratch
Runtime character sprite customization framework.
A simple reference cart showing the PICO-8 color palette.
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Construct 2 Multitouch Virtual Gamepad
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A heavily-commented cart for creating different game states (menu, game, game over, etc.).
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A PICO-8 Twitter Client
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Generate animations from sprite sheets!
A simple reference cart to show the results of the main PICO-8 drawing functions.
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Quality audio production for your Gamemaker Games
A heavily-commented demonstration of using pickups.
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A cart showing how the fill patterns function of PICO-8 works.
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Sample files from my tutorial on Godot joints
A cart showing the basics of using buttons for movement.
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A heavily commented PICO-8 cart showing how to do smooth map screen transitions.
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A heavily commented cart that shows how to animate items.
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five bytebeat compositions generated in real-time by your computer
Simple button in Game Maker Studio 2
Load custom images using folders, variables, or a dialog box to apply them to sprite objects.
A sound system that (with some programming) can decide which line to play/what action to do..
A heavily-commented cart showing how to add gravity to an object.
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