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Nakabaru (中原町) Industrial district atmospheric PSX flight platformer morphogenic-field horror.
It wiggles. This is a toy, not a game.
Godot - physics animation (Not a game)
Un jeu embrouillé
Run in browser
Big Boat, Big Canal, Big Ball Fall
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Quick Inverse Kinematics Test of the Dexter Robot Arm
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Fluid Simulation with Karman Vortex Street Example.
Run in browser
Building-falling-down mechanic for block games.
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This is my submission for The Acerola Furry Challenge.
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Experiments with SDF rendering, modifying, and collisions in Unity.
a stupid VR trick
Infinity mirror simulator for Oculus Quest and Quest 2
3D grid analogy of General Relativity spacetime
Run in browser
Simulação física sobre escalas termométricas (Celsius, Fahrenheit, Kelvin e outras)
Visual demo for JELLYBEAM showcasing artwork.
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Dictate the variables of your system and see it react. PID Controller of the common ball on a hinged platform system.
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jack-kellett-ct-4101-projectile-physics-assessment-v1.1
A ball throwing prototype made over one month for a game jam.
Observe how the gravitational trajectories of the different entities of a system evolve
Mesmerising orbital patterns
4D Physics Program
A simple particle based simulator
Just a few few sketches made in Processing
Particle collision visualization
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An extension of the rope simulation program made by Sebastien Lague.
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Create tiled grids using the wave function collapse algorithm.
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The Blob Physics with Godot
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just a short project im working
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