Girlfriend Material is the story of Lavinia von Adeline, an eccentric and socially anxious inventor who decides to rescue her love-life by building herself a robot girlfriend. The game is being written in Ren'py and is primarily a visual novel, with a time management and stat building component that controls the process of building the robot itself.
I'm Hazel, I'm the lead writer and programmer, and this is my first time managing a project like this. Our sprite artist is blankd and our second writer is TellerFarsight.
Progress as of jam day 6:
- Programming is advancing slowly but surely, with the main game menu mostly complete.
- Character sprites are in concept stage.
- The story is in late plotting and outlining stages.