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A member registered Oct 09, 2017 · View creator page →

Creator of

Recent community posts

Re-downloading the game

Hey, I'm really sorry for not sending you the game key earlier. I have been feeling very overwhelmed lately and for a long time was unable to even open messages and emails due to anxiety. I got a new medical diagnosis and was also attending conferences and conventions I'd said I'd attend months before, which has left me pretty exhausted as well. I've been struggling for months to pull myself out of a figurative dark pit and attend to my obligations. I tried messaging you the game code you requested on Discord, but since you left the server, it wouldn't let me send it to you. If you email me or message me in some way (contact info is on my profile page) I will send you the code.

There's only a few hours left, so I won't have time to finish anything. If it runs again, maybe I'll try then.

Does the full game come with a Steam key?

If I buy the full game here will I get a Steam key?

When are you going to upload the mac build?

Thank you! I will leave a comment when I get around to playing through the game!

Will there be a mac version?

I will buy the game when you upload the Mac version.

I'd buy the untested version. Thanks!

Is there a Mac version for this game? If you made it with Ren'py it should be simple to export a Mac version. I will buy the game if there's a Mac version.

I apologize for the long wait, but the zine is up!

Why is this marked as being for Mac? It's just an exe file, which is PC only.

Nano Space plays fine for me, and when I first open Ore Miner 2 it displays everything fine, but as soon as I load a world it goes all weird like in the picture I posted, and if I escape out of it, all the menus look like that too.

I bought the game and the download page doesn't have the Steam key even though the game page says it should have one.

I bought the game and tried to play it, but the screen looks like this. I'm on a Mac running Yosemite. 

Thank you for trying, but I still think there's an issue with this: "Our actual idea is to make the a game about a guy who cannot feel romantic love then surpasses this to end the story in good terms." This promotes the idea that being aromantic is bad and it's better to experience romantic feelings than not. It sounds like you're saying that a person can't be "in good terms" if they're aromantic, which is still a problem. Many aromantic people still have strong friendships and other bonds with people, and find fulfillment in that. But still, thank you for trying to understand and listening to me!

There's still some issues with how you're referring to aromanticism as something people "cope" with or "overcome". Aromanticism is an identity, not a "condition." There is nothing bad about being aromantic. Please talk to some actual aromantic people if you want to make this game not offensive.

Also, see: and

...Asexuality isn't a disorder. Neither is being aromantic. They're sexual and romantic orientations, not something to be fixed. I'm asexual and there's nothing wrong with me!

I just noticed that the game is on Steam now, so I was wondering if Itch purchasers would get a key?

Will people who bought the game earlier get a steam key?

Yaoi Game Jam 2018 community · Created a new topic Discord?

Is there going to be a Discord server for this jam? It would be nice to get to know the other participants.

Thanks! Got my key!

Hi! I bought Neofeud and when trying to get my Steam key it said there were no keys available. My purchase was supposed to come with a key. Will there be more later?

Wow! This project has so many people working on it! Glad the jam inspired something like this!

It worked!

I've been able to play other Ren'Py games with no problem. I have OS X 10.10.5. I'll try re-downloading the files.

I tried running the game and got the following:

I'm sorry, but an uncaught exception occurred.
Before loading the script.
Exception: Couldn't find file '._archive.rpi'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "/Volumes/STORE N GO/Mon-cuties-0.5-mac/", line 295, in bootstrap
  File "/Volumes/STORE N GO/Mon-cuties-0.5-mac/", line 300, in main
  File "/Volumes/STORE N GO/Mon-cuties-0.5-mac/", line 163, in index_archives
    fn = transfn(prefix + ".rpi")
  File "/Volumes/STORE N GO/Mon-cuties-0.5-mac/", line 615, in transfn
    raise Exception("Couldn't find file '%s'." % name)
Exception: Couldn't find file '._archive.rpi'.

I'm using a Mac, trying to run the game from a flash drive.

Sooo cute! Made me wish I could experience a beach with rainbow sand! Was Bell intended to be read as autistic? As a queer autistic person myself, that's my headcanon.

My browser window is too small to see all the arrows at once. :( I keep getting cats.

Fixed the save functionality. Hope it works for you too!

Thanks for letting me know! I'll look into why this is happening!

Death of Magic community · Created a new topic Mac Build?

First of all, this sounds awesome! I think I met you at GaymerX last year and I still have some swag related to your game. But I must know, will there be a Mac build? All I have access to now is a Mac.

Ooh, a game with demisexuality in it! Will there be a mac release?

Haven't gotten as much done as I would have liked, but the deadline's been extended a day, so I still have this much left to do in less than 2 days:

  • Write 2 random events
  • Write 6 class periods
  • Draw sprites for 2 counsellor characters (or 7 characters (4 counsellors and 3 friends) if I want to replace all the placeholder sprites)
  • Finish auditorium background
  • Find some photos for a few short scene backgrounds
  • All the maybes are out for now

This seems much more doable now!

OMG I actually knew what this was about before I clicked it!

Will there ever be a Mac build?

(1 edit)

Well, I've made a lot of progress on writing, fixing transitions and transforms, and did some art fixes. I'm 26,000 words in, including placeholders to be expanded.

Still To Do:

  • Write 3.5 random events (so far I've written half of one and plotted out in detail the other 26 for the full game)
  • Write 12 class periods (so far I've written 4 and planned the rest for the full game)
  • Write 3 class skipping events (so far I've written 1)
  • Finish sprites for 4 friend characters, player character, 4 teachers, and 4 counsellors
  • Finish drawing auditorium background
  • Maybe: work on original background art
  • Maybe: work on minigames for ability classes

YIKES! I've got a lot to finish in like ten days. But I've got the gist of what I need to finish for the demo to be done in time. I'll release it even if it's not totally done though; I'll just leave in the placeholders. The main structure is all done.

Mac download?