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A jam submission

Yogscast OppositesView game page

Casual procedural puzzle game for yognaughts
Submitted by ShyamB — 18 hours, 24 minutes before the deadline
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Yogscast Opposites's itch.io page

Results

CriteriaRankScore*Raw Score
Vote on your favourite game!#263.2113.211

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Really interesting idea, challenging game! I included it in my Yogscast Game Jam compilation video series, if you’d like to take a look. :) 

Submitted(+1)

Very clever that you made a puzzle game with randomly generated levels! That must have taken some thinking. I did find that having it be endless took away a sense of progression that I usually enjoy in puzzle games. It just made the levels a little less satisfying to beat for me.

Also, I got the same issue as Turkey, there were walls blocking Lewis' way to the exit one time. The wall I suspect was the problem had one wall to its bottom left and one to its top right, all other adjacent squares were empty, if that helps.

I did think it was a solid entry on the whole though, and enjoyed the early Yogscast vibes!

Submitted(+1)

Fun puzzle game. Levels seem to generate really well. A good technical achievement!

Submitted

Props for random gen level.

Check out my review of your game at https://www.twitch.tv/scalphamission

Submitted(+1)

This was fun. Simple clean concept that met the jam theme. I made it several levels in before I died. It would be nice to see some variety of obstacles/hazards as the levels progress.

Developer

Thanks, thats would have been such a good idea!

Submitted(+1)

I love the mirrored idea and its very easy to understand. I am a big fan of pixel games so this was a fun experience for me but I wish there was some bit music in the background and when increasing the size of the map the camera is further away so it gets harder to see (maybe an option to zoom in or move the camera around). Overall a really solid entry. Well done.

Developer

Yeah,  I was quite disappointed that I couldn't come up/find a suitable track. Also yeah zooming in would be nice (probably two separate cameras). Thanks for the feedback!

Submitted(+1)

Even though it's a little confusing, the execution is impeccable, its art is impressive! Good luck.
Submitted(+1)

The characters are cute!

Submitted(+1)

Awesome game, getting baba is you vibes! The little lewis and simon great too haha

Developer

Thanks! The Lewis looks a bit weird though lol

Submitted(+1)

The random generation was very impressive for a jam game, particularly since all the levels I played could be completed (even the 32x32 one!), and they all provided a good challenge too! The mechanics were also nice and simple to understand, so it was easy to learn but still made me think about what moves I was making.  I loved the fact that you could choose the level size - that was a great feature to have, I liked the control (and power!). The graphics were nice and clear, I loved the dungeon aesthetic, and the sound effects gave some nice audio feedback as well which kept things interesting. Overall, it was great fun to play, with potentially limitless gameplay - very well done indeed!

Developer(+1)

Thanks for the kind words!

(+1)

I shall not be attempting a 32 Level Size dungeon. :P

But I like the random generation you have going on. Does it make sure each level is completable? Seemed to be fairly competent at generating good levels.

Developer

Thanks! the 32x32 grid is large, but I tend to find the larger levels are easier to complete since things aren't as densely packed.

The generator is good, and I thought it was full proof, but someone commented they got a level with a blocked exit so it seems to be 99.9% competent.

Submitted(+1)

Nice graphics, simple, but well made puzzle game, really cool!

Developer(+1)

Thanks!

I'm glad you like the graphics since I'm terrible at pixel art!

Submitted(+1)

Very cute concept and puzzle system. 

Developer

Thanks!

Submitted(+1)

Neat puzzle game.  I did get a room (randomly generated I assume) that I had an exit door isolated from the rest of the room, so I couldn't complete it.

Developer

Thanks for the feedback,

Its interesting you got a unplayablr level!, May I ask, what was blocking the door? A wall or one of the traps? I'm intereted in knowing what part of my code could be breaking.

Submitted(+1)

Simple mechanics, easy to play. I like it.

Developer

Thanks!