Really interesting idea, challenging game! I included it in my Yogscast Game Jam compilation video series, if you’d like to take a look. :)
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Yogscast Opposites's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote on your favourite game! | #26 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very clever that you made a puzzle game with randomly generated levels! That must have taken some thinking. I did find that having it be endless took away a sense of progression that I usually enjoy in puzzle games. It just made the levels a little less satisfying to beat for me.
Also, I got the same issue as Turkey, there were walls blocking Lewis' way to the exit one time. The wall I suspect was the problem had one wall to its bottom left and one to its top right, all other adjacent squares were empty, if that helps.
I did think it was a solid entry on the whole though, and enjoyed the early Yogscast vibes!
Fun puzzle game. Levels seem to generate really well. A good technical achievement!
Props for random gen level.
Check out my review of your game at https://www.twitch.tv/scalphamission
This was fun. Simple clean concept that met the jam theme. I made it several levels in before I died. It would be nice to see some variety of obstacles/hazards as the levels progress.
I love the mirrored idea and its very easy to understand. I am a big fan of pixel games so this was a fun experience for me but I wish there was some bit music in the background and when increasing the size of the map the camera is further away so it gets harder to see (maybe an option to zoom in or move the camera around). Overall a really solid entry. Well done.
Even though it's a little confusing, the execution is impeccable, its art is impressive! Good luck.
Awesome game, getting baba is you vibes! The little lewis and simon great too haha
The random generation was very impressive for a jam game, particularly since all the levels I played could be completed (even the 32x32 one!), and they all provided a good challenge too! The mechanics were also nice and simple to understand, so it was easy to learn but still made me think about what moves I was making. I loved the fact that you could choose the level size - that was a great feature to have, I liked the control (and power!). The graphics were nice and clear, I loved the dungeon aesthetic, and the sound effects gave some nice audio feedback as well which kept things interesting. Overall, it was great fun to play, with potentially limitless gameplay - very well done indeed!
Neat puzzle game. I did get a room (randomly generated I assume) that I had an exit door isolated from the rest of the room, so I couldn't complete it.
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