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rexsenex

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A member registered Aug 07, 2015 · View creator page →

Creator of

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Thanks, I'm glad you liked it! Xxx

Just watched, it was fun seeing you figure things out. Sorry you found it frustrating!

I had a good time! Found the last level pretty difficult, but it seems appropriate for a last level, and most importantly, I did feel the drive to keep trying until I beat it. Not being able to jump while tilted was annoying at times but once I slowed down and approached things more patiently, it wasn't an issue. All-in-all, good stuff!

Collision detection could have used some work. Also had some problems with doors not spawning and teleporting when opened. And I couldn't get through the last doors in level 4. A worthy effort though!

Not bad, I liked the puzzle mechanic. Felt it could probably have been explored a little further. Also, one Jingle Cats tune would probably have been enough for this length of game, so it gets a chance to play out. It was pretty enjoyable though, hope you have more time next year!

Thanks! And for that second-last level, I suspect you still had one more kill to make to get it working.

Great! Loved the early-90s game art and especially enjoyed the dialogue and choices you could make. And the nostalgia for the old days of the Yogscast worked well with the art style. Also impressed with how much you got done in the time. Loved it!

Very clever that you made a puzzle game with randomly generated levels! That must have taken some thinking. I did find that having it be endless took away a sense of progression that I usually enjoy in puzzle games. It just made the levels a little less satisfying to beat for me.

Also, I got the same issue as Turkey, there were walls blocking Lewis' way to the exit one time. The wall I suspect was the problem had one wall to its bottom left and one to its top right, all other adjacent squares were empty, if that helps.

I did think it was a solid entry on the whole though, and enjoyed the early Yogscast vibes!

Artistically great, with consistent theming and cute animals, all well-animated. Camera was a problem, but I got used to it pretty fast. I had fun!

I liked that the words in the last one gave you a bit of a clue. The one with multiple friends felt a little janky. Overall, simple but decent.

It was a little hard for me. Especially when all four types were in one level. There were some well-designed puzzles in there though, I particularly liked the last one, and the victory lap was a nice little reward. I also liked the graphics, and appreciated that you took the time to make more than one music track so it didn't get monotonous. All-in-all, it was good!

Thank you!

I guess I figured it was okay, as long as at least one of each remained alive. My moral compass may need fixing. For the record, I love them both!

Creative mechanic that fits the theme! Looks pretty nice too, your choice to put the grid at an angle gave it a bit of flair. I had fun playing through it.

Oh, and in response to your description asking for people's scores, I managed 15100. I wasn't very good.

My immediate thought was how good the controls felt. Then came the car chaos, funny stuff! I didn't even know what side of the road I was supposed to be driving on and it didn't matter at all! Graphically, it's very nice too. I'm impressed with this submission!

Good fun! It was hard but just about beatable. Took me longer than it should have to realise I could aim diagonally, and that you could shoot the fire beam-things. I liked that you made a way to cheese level 3, it felt like a nice reward for the challenge of the previous level. All-in-all, good stuff!

Simple but effective. I don't really understand how it fits the theme of "opposites" though. Still, it was fun and I congratulate you on finishing a game jam submission for the first time!

Great variations on hangman. I so nearly beat the game! I'd left the Well Drawn 'til last (I liked the humour of this character, you'd already proven your art skills with the others so why not!) and had plenty of money saved up. But I thought having 1 remaining miss meant I was allowed to get it wrong once more. I was not as careful as I should have been, and by that stage I really should have been able to guess it. But yes, my only negative feedback is that the meaning of "Remaining Misses" could be clearer.  Great game otherwise!

Thanks for the feedback! And very nice of you to cover my game in a video review, I'll check it out later. Want to play some other people's games first!

Oh, I hadn't actually considered that it would work on tablet, that's good to know! Thank you!

Thank you!

Hey, if you can think of a better way to get Boba to YogTowers than by shooting her, I'd like to hear it!

Thank you very much! Yes, sorry about the fullscreen issue. Was working fine until I posted on Itch. Next time, I'll be ready!

Thank you, I'm glad you liked it! You know I actually went through every Simon's PP intro trying to find an isolated Lewis "welcome". Didn't have time to look elsewhere in the end so I had to settle for what you got to hear. I'm actually kind of happy about that though, I think it does make it a little funnier.

Thank you for this lovely, thought-out feedback! So nice of you. :)

Thanks!

Thanks!

Thank you!

Also found a fresh audio bug already. Ah, the wonders of game jams.

Turns out fullscreen doesn't work for me, sorry if it's the same for anyone else.

Thank you, glad you had some fun! :)

Thank you, glad you enjoyed the game! And thank you for your suggestions. I may make an improved version of the game at some point, and will keep your suggestions in mind if I do.

I'm happy you found them appealing!

Thanks for playing, glad you got a laugh out of it! :)

Thank you for taking the time to make the image for me! So, the "Other People Help Push" level was supposed to teach the direction mechanic, but unfortunately I'm an idiot and had such tunnel vision for the intended solution that I somehow didn't realise you could just use the pillar to block the friend's vision. :| Your puzzle is much better, thank you. I did like the idea of having to push the column back to solve it though, and I think that's still doable without the level being broken.

Hmm, I'm feeling quite tempted to make a fixed version of the game now!

Thanks for playing my game! I agree an undo function would have been good, I just didn't have time to implement it unfortunately. And sorry about the unclear weight rules, I'll keep your feedback in mind if I ever decide to make a more polished version of the game.

I liked your video, it was really fun watching you play. But also frustrating when I realised some of the puzzles could be solved in a way I didn't intend! Still, glad you got some enjoyment out of it. :)

Really good, I think this one was my favourite I've played. Very clear mechanics and the solutions made me feel clever!

It was fun! And weird! I like weird. I got pretty stuck a couple of times but the game kept me motivated to see it through to the end. Nice work!

Nice concept!