Play gameVisit The Enemies Are Us's game page
|xkcd-ness (how well it matches/interprets the comic)||#16||4.333||4.333|
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to xkcd comic / 'what if' article the game is based on
Please list any pre-made art/music/other assets that you used.
Unity Game Engine
Opsive - Third-Person Controller and Behavior Designer
Unity Post-Processing Stack
Sounds and Music from Soundsnap Library
All assets purchased and are royalty free
Team's social media links:
@timothiellim, timothi-ellim.com, https://timothiellim.itch.io/
Anything else you want players to know before they play?
Have fun and remember to read the text!
NOTE: In the current iteration of this game, its difficulty is set to hardcore, like Dark Souls kind of hard. It's punishing but not impossible. All the AI will always spawn and move to the same place, so it's all about remembering that movement. The update after the game jam rating period will soften this brutal difficulty with a normal mode. Until then, GLHF :D
We hear you!
1. Player Health Update + Difficulty. I agree! The health is too low and the bots are too accurate. I'll implement a fix for the game that allows you to choose between "Normal" and "Hardcore". Here are the details:
Normal = High Health Pool to comfortably go up against AI players and read their bios. Also AI players are less accurate. Now you are the one true GOD Enemy
Hardcore = Current Low Health Pool that makes you mortal, intense AI that never misses...
2. Beefier Gun Shot!
**All updates above will be implemented after the xkcd game jam rating section is over**
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