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A jam submission

The Enemies Are UsView game page

An action-shooter inspired by XKCD's "FPS Mod"
Submitted by Timothi Ellim (@timothiellim) — 32 minutes, 15 seconds before the deadline

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The Enemies Are Us's page


CriteriaRankScore*Raw Score
xkcd-ness (how well it matches/interprets the comic)#164.3334.333

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to xkcd comic / 'what if' article the game is based on

Please list any pre-made art/music/other assets that you used.
Unity Game Engine
Opsive - Third-Person Controller and Behavior Designer
Colorful FX
Unity Post-Processing Stack
Sounds and Music from Soundsnap Library
All assets purchased and are royalty free

Team size


Team's social media links:

Anything else you want players to know before they play?
Have fun and remember to read the text!

NOTE: In the current iteration of this game, its difficulty is set to hardcore, like Dark Souls kind of hard. It's punishing but not impossible. All the AI will always spawn and move to the same place, so it's all about remembering that movement. The update after the game jam rating period will soften this brutal difficulty with a normal mode. Until then, GLHF :D

We hear you!
1. Player Health Update + Difficulty. I agree! The health is too low and the bots are too accurate. I'll implement a fix for the game that allows you to choose between "Normal" and "Hardcore". Here are the details:

Normal = High Health Pool to comfortably go up against AI players and read their bios. Also AI players are less accurate. Now you are the one true GOD Enemy

Hardcore = Current Low Health Pool that makes you mortal, intense AI that never misses...

2. Beefier Gun Shot!

**All updates above will be implemented after the xkcd game jam rating section is over**

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Super difficult to kill beyond 2 at the moment, but this was really amazing to behold. Great job doing all of this in a jam!


Thank you so much! I hope you liked it. I've just added the "casual" game mode to the build and the updates will be up after the jam's rating session is over. The new casual mode will make it easier for the player while the current gameplay has been transferred to "hardcore mode".


This is certainly the most polished game in the jam and had a powerful message although the message wasn't that "fun" because it wasn't supposed to be. Overall I really enjoyed it. Anyway one thing I do want to mention is I'm doing a review of design on the games in this jam so here's a shameless plug to my channel if you want to be notified of the vid when released:


Thank you! The original vision was to make the game overly serious to the point of it being a joke on itself but I think I didn't manage to reach that point during the game jam haha! So I just settled for it being serious. Glad you enjoyed the game! I really enjoyed the videos on your website and subbed on youtube. Really like that you're covering/reviewing indie games (:


Hey I’m an indie dev so why not help my own ;)

My XKCD game jam analysis is out!


Very high quality game with great visual style and premise. My only complaint is that aiming is that the aiming is somewhat difficult and by the time you kill an AI, you are already bombarded by another one behind you such that they kill you before you are able to read the death messages left by the dead AI. Because of the AI's super tough difficulty and super precise aim, you have a second to react before dying which, for me at least, takes away from the premise of seeing the AI's bios.

But besides these minor quirks, I think you have a great foundation for a truly great game.


Thank you! 

Yes I agree, the difficulty is way up there! After the jam, I will upload an update that increases your player health so that you have a large health pool, so that you have more time to read the bios. Might also add a game mode toggle that lets you switch between the normal high health or a hardcore low health mode (which is the current setting). 


High quality of polish, excellent execution, and solid message.

I love how you took the comedic comic ("He watered the plant's at the base") and turned it into a more serious and realistic interpretation of that idea.

Well done for making the idea your own, and good work on the Menu/Logo, seriously, it's the best in the Jam. The overall aesthetics is very well done, music to everything. If I had to offer one suggestion, make the gun sound more violent, not overbearingly loud, but more bass-ey. It might sell the murder impact more. 


Thank you! Tried to make the game funny and less serious but my personal style edged the game towards the more serious tones.  

I agree, am still finding a deeper gun tone, the current sound was the deepest I could find on the sound library I'm using haha! Would love it to have this deep bass tone but yet with a sharp crack to imply a tense murder.

I think that was the correct choice. By going towards a personal style I think it comes out a lot more genuine.  yeah, I understand, sound design is wonky (And something I often forget about) - and that's a good direction to take it.