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Q-Mon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #554 | 2.449 | 3.000 |
Simplicity | #650 | 2.858 | 3.500 |
Visuals | #654 | 2.347 | 2.875 |
Fun | #719 | 2.041 | 2.500 |
Creativity | #816 | 1.837 | 2.250 |
WOWIE! | #839 | 1.531 | 1.875 |
On Topic | #954 | 1.021 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://opengameart.org/content/adventure-theme
Credits
Tianmaru
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Comments
I would love to have a player two to try this out with, but unfortunately I has no friend :(
Very cool though- I can see this being very enjoyable with two players, the mechanics in moving are hilarious, and the healthbars and visuals are very well done. Good job!
Thanks for playing! I am still working on it, so hopefully I can complete it someday to be an autopilot game.
would be very cool!
I didn't see at first that the AI was missing, so I was stuck not knowing what to do and why the other cube wasn't moving ah ah
It would be a very cool game with the AI part !
Yeah, I overscoped pretty hard so it's just a local multiplayer game :D
Thanks for playing!
Very fun game! (also ist that squidward?) Good job!
Thanks! Yeah, my room mate somehow saw Squidward in the first version of the monster sprite, so I changed it to resemble him even more ^^
The backdrop for this really caught my eye, and being able to spin up to speed when moving leads to some interesting physics. Unfortunately, the limited functionality meant that it couldn't really maintain my interest over time.
Would have liked to see how the AI is collaborated with as well.
Thanks, as stated in the main menu, the background is from opengameart.org - I can really recommend the site for Game Jams, many nice assets available.
Yeah, I overscoped a bit, that's why there is not much functionality besides a vs mode. My initial plan was to make you train an AI that fights the enemy AI for you, similar to Auto Pilot Games. But it took me way to much time to set everything up, and it turned out the AI support in Godot is kind of lacking.