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Tower to Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #655 | 2.066 | 3.200 |
Simplicity | #728 | 2.582 | 4.000 |
Fun | #737 | 1.936 | 3.000 |
WOWIE! | #800 | 1.678 | 2.600 |
Visuals | #879 | 1.420 | 2.200 |
On Topic | #940 | 1.162 | 1.800 |
Creativity | #963 | 1.033 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it myself for this Game Jam
Credits
Either Max or TheDramaticLYNX, I do not mind
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Comments
I finished the game! The top of the third level was the trickiest for me and the only point where I died, for the first two levels I managed to do hitless. At the beginning you should put a music for the main story, the gameplay was nice and the entry needs work, it seems a bit unfinished. Try to create a better version of this game and contact me to make me play it again, I sure it will be even better! Thank you for your work, I liked it and I hope you will like my game!
Nice and simple platformer, maybe you could add some juice to the gameplay to make it feel better to play.
Feel free to check out my game: https://itch.io/jam/wowie-jam-4/rate/1663155
Pretty simple game that was fun for what it is.
Not my type of game, but you should definitely add a death counter as that fits these types of games. Also should add different songs for different areas you make it to, so it's not the same song on the short loop.
Overall not groundbreaking, but definitely simple enough to understand and play. I also loved the cut-scenes/images between levels.
Fun little platformer! The graphics are simple but pleasant and the music, though a little repetitive, fits them well. Narrating this absurd story with MSPaint-tier drawings is also a cute touch that adds to the fun of it all.
The controls are simple but a little unpolished, as being unable to jump where the character as just left a platform can feel like the input wasn’t registred, and cranks up the difficulty too much in the last stage, which feels quite frustrating. I should also note that the spike hitboxes seem to be a bit off, allowing the player to not get hit if it touches their very edges.
BUT the game doesn’t really fit the theme of the jam in any way, since Ai is not present except story-wise (where it isn’t central either). I would have liked to see Steve the gun being controlled by Ai, requiring the player to positionate itself well to hit the enemies.
I think that as a very first project made in quite a small time this isn’t that bad, so keep on learning (and apply more to the theme the next time ^-^’)!
Im not sure what to comment here