Forum Name (optional)WilloughbyJackson
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I was really impressed with this and you did a great job with your first project in Unity! I'm with Reverend Speed. Feedback was really well indicated in this. The lines the ships travel on and the blast radius quickly indicated to me how to most effectively time my shots. This gave me a compelling reason to risk losing but waiting for the ships to make their turn further down the line for a better score. Again really good job!
Also, the combos felt very rewarding..!
Hilarious idea, awesome execution - especially given it's your first Unity game. Man. Depressing. =) The emphasis on feedback is awesome and, frankly, I think a lot of games could do with a studio audience like this one. Compliments to your daughter on the art!
The Spectacle Was Incredible was incredible! I really liked the rough graphics and weird mishmash of art. It actually works better in the game than I expected. I really liked the coloured paths the ships take too.
If you plan to work on anything more, I'd suggest trying for a more fun particle effect on the fireworks. Also it might be good to vary the distance between the alien ships, even if it's just slightly randomised.
The shooting and explosions felt good and I really liked the look of the flight patterns being drawn on screen. Art was a bit of a weird mix, it might have been better to stick to either all hand-drawn or all polygonal.