Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

TO THE COREView game page

Join pant ant in a gem collecting diggy game
Submitted by Gertkeno — 4 hours, 55 minutes before the deadline
Add to collection

Play game

TO THE CORE's itch.io page

Results

CriteriaRankScore*Raw Score
Unique#74.3914.391
Overall#103.8123.812
Polished#104.1304.130
Fun#153.6093.609
Sound#163.0873.087
Controls#163.6093.609
Graphics#164.0434.043

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repo
https://github.com/Gertkeno/to-the-core

Main programming language
Zig

Download URL for wasm cart file
https://gertkeno.itch.io/to-the-core

Publish on wasm4.org

Include on wasm4.org

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam HostSubmitted(+1)

This game ended up being way deeper (ha!) than I thought it would be. The tutorial is excellent and I spent way more time playing than I should have. Really original and fun game!

Submitted (1 edit) (+1)

I really dig this game :P No really, this game is great. I’m really impressed with how much details you packed into one screen. The digging and building mechanics are great. I meant to go to bed soon but stayed up playing this instead! Is “Winner?!” the final stage?

I’d love to see more of this game. One thing I think would make the game easier to understand in the first bit is some sort of guidebook that can be selected from the tool menu and describes how each tool works, what they require, and so on. Wormie was great but I found myself going “What did he say again?” quite often.

Developer (1 edit) (+1)

Wow! I’m impressed you got to the winner!? screen! Good idea with the guide idea, I could make better use of the two buttons when selecting tools. Conveying information was a lot more difficult than I thought it would be with 4 colors and 160x160 pixels haha!

There is technically more after Winner?! at 255 layers I added a “killscreen” with randomized color palettes to simulate the classic arcade level overflow effect. but I truly don’t expect anyone to play that long

Submitted(+1)

Oh cool! I actually kept playing past the winner screen, but only long enough to confirm that I wasn’t going to find more layer names. Definitely didn’t make it to the “killscreen” haha XD. Does the teleport tool move you to the mouse location? I played on my RG351M so it always sent me to the center of the screen.

Developer

the teleport tool always teleports to the center, I figure it would get you out of a pickle if you trapped yourself. a low effort, mild success fail safe

Submitted(+2)

Wow, what a great game