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Trick or Tyeet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #4 | 3.833 | 3.833 |
Overall | #6 | 3.111 | 3.111 |
Fun | #9 | 2.667 | 2.667 |
Creativity/Originality | #11 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Loved the overall use of the theme, and great looking ghost!
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Comments
Nice work! I played the updated version from your gdrive link.
It had a fun premise, and a unique grappling mechanic. I ended up dropping the guns by accident a bunch of times (index controllers, so no rigid button for gripping), and so I had to bend over a bunch to grab them again. One thing you may want to try next time would be to have the guns return to their most recent holster on release.
Impressive overall, I liked it!
Thanks!
I thought I had made the grip zone for the weapon holsters big enough, but it seems that it's still very possible to drop the guns on the ground. Is that what you meant? I can very easily increase the zone, so thanks for the suggestion :)
Loved it. Especially the part where you fish drones from the air.
a small tip : parent the guns to the hands when picked up to avoid jitter ( the score never updated for me and stayed at 0 )
Thanks for the comment!
I wanted to use the parenting, but forgot haha. Tried it right now and sadly it breaks the physics on my grappling gun. I use a Hinge joint for the reel and it starts glitching when a strong force is applied and also apparently when the object it's attached to is moved using code instead of physics. Haven't figured out how to fix it sadly.
And the score, well.. I simply didn't make it in time, no score system is in the game haha. I'll be sure to implement it and update the game once the judging ends.
A very 2020 way to trick or treat! The ghosts looked cool.
Thanks so much!
I am very proud of how the ghosts turned out. I have added an updated version that fixed weapon holsters, so you can actually finish the waves! It broke when building the game and I didn't have time to test the build, didn't know it could break. Wasn't my bug anyway haha.