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A jam submission

Keeper of the Sacred Flame VRView game page

Tend to the flames and keep the peace.
Submitted by Ryan Gerhard
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Keeper of the Sacred Flame VR's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#193.2863.600
Overall#262.6782.933
Matching the theme#292.3732.600
Technical Feasability#292.3732.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

e-mail adress
ryan.gerhard.clark@gmail.com

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Comments

Beautiful!

Felt like I was orchestrating theatre.

A very relaxing piece of work after a pretty intense weekend of work! 

Developer(+1)

I'm glad you liked it! That's exactly the vibe I was going for. 

Submitted

Nice roman/greek empire environment - was able to interact with both flames, hands would stick to surfaces - but no movement (Oculus).
Well done!

Developer

Thanks! I didn't actually build in a movement system because there's nothing for the player to do besides interact with the three flames. Do you think it would it have been better if I had put in a movement system, but put also up barriers to keep them from leaving the starting area?

Submitted (1 edit)

Hey, it was a good experience overall! I like how the flame looked and the dust effect. It's a very nice job for the first VR jam.

Initially, I thought nothing was happening, like the statues would light up again and again so I thought it was under some loop. But later realized it was part of the experience.
I have HTC Vive, and my laptop has a 1060 GTX graphic card, it was slightly laggy for me, were you using real-time lighting?
Half-life Alyx works perfectly fine so I guess you need to optimize your app a bit more.

Developer

Thanks!

The flame effects were all from a really great free unity asset called Procedural Fire, if you want to check it out.

And yeah I used real-time lighting. I'm still pretty new to all this, so do you know if real-time lighting works for VR apps if it's optimized well enough, or is it generally just too performance heavy?

Submitted (1 edit)

I couldn't get it to work on Oculus Quest 2 airlink. On keyboard I could move, but I couldn't start the game. Edit: got to work with steam VR. Nice visuals.

Developer (1 edit)

Were you able to move your hands around? To start the game you have to touch the flame in the center. I probably should have made that more clear.