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Ryan Gerhard

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A member registered Oct 04, 2021 · View creator page →

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I'm glad you liked it! That's exactly the vibe I was going for. 

Thanks! I didn't actually build in a movement system because there's nothing for the player to do besides interact with the three flames. Do you think it would it have been better if I had put in a movement system, but put also up barriers to keep them from leaving the starting area?

Thanks!

The flame effects were all from a really great free unity asset called Procedural Fire, if you want to check it out.

And yeah I used real-time lighting. I'm still pretty new to all this, so do you know if real-time lighting works for VR apps if it's optimized well enough, or is it generally just too performance heavy?

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Were you able to move your hands around? To start the game you have to touch the flame in the center. I probably should have made that more clear. 

That was it thanks!

The link seems to work for me. Do you know what might be wrong with it?

My build took one minute longer to upload and now I'm locked out!

Here's the link if anyone wants to play it. I worked really hard on it, it's my first real VR game and I would really appreciate any feedback. 

https://hardhart.itch.io/keeper-of-the-sacred-flame