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A jam submission

BLOODSUCKED (JAM EDITION)View game page

Bash and Block to keep your vampirical lifeforce up in this beautifully rhythmic VR Beat-Em-Up
Submitted by Artistic Mind — 14 hours, 21 minutes before the deadline
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BLOODSUCKED (JAM EDITION)'s itch.io page

Results

CriteriaRankScore*Raw Score
Technical Feasability#222.6152.615
Creativity#253.0773.077
Overall#312.5642.564
Matching the theme#382.0002.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

e-mail adress
stagelily#9981 (Is Discord okay? I didn't wanna share my real email to everyone)

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Comments

Submitted

Looks like an interesting game! Unfortunately it wouldn't launch via SteamVR, so I couldn't play it with my Valve Index. I do have WMR installed on my computer and have run WMR games before with no problems, but it didn't launch in VR with that either. Sorry!

Submitted

Nice style. As others have mentioned the biggest helpful feature would be to give the player better awareness of enemy locations (audio could work, or a compass at the top of the view like in many FPS games). Can confirm it works with a Rift, by the way :)

Submitted

Fun art style!

Submitted

Like others it was hard to get a track on the enemies coming at me.

Always fun to beat stuff up in VR though.

Developer

Yeees that seems like a common issue. Thanks for playing and yes it is always fun to beat stuff up in vr!

Submitted

Love the environment, I just had a hard time knowing where the enemies were and was always killed by enemies ob my back. 1) because they didn't make any sound  and 2) because I couldn't see the link between their behavior and the song so I could not predict where they would arrive.
Apart from that, it was fun to protect ourselves with the shield and punch them in the face >:D

Submitted

I agree. Also not sure how it fits in with the theme.

Developer (1 edit)

Yes sound would've made it a lot clearer when something was closing in and from which side. Also there isn't a link between the enemies and song, but they do have a pattern. The way it fits in with the theme was how typically you play the good guy in games but in this you play as the bad guy and you are killing the good guys to stay alive. I probably could've made it fit the theme better by making it so the yellow bats you use one hand and then your other hand for the purple bats, or something like that.

Thanks for playing and the feedback!

Submitted

Great song you made and the environment is very cool. Similar problem to me, would be nice if there was an indicator of where an enemy was coming from, maybe a sound. I kept dying a lot from that, nice overall!

Developer

Thank you so much! And yes 3D sound cues would've definitely helped. Thanks for the feedback!

Submitted (1 edit) (+2)

Nice Game, Looks great and sounds great. it was fun punching the bat things. I did find it a bit hard to know which direction they were coming from so I died a lot from behind  lol.

Submitted

Same! Fun song and art though & generally a cool idea

Developer

Yeeees the non-existent sound issues seem to be a big problem lol.

Thanks for playing and the feedback!

Developer

The game is only tested with an original Oculus Quest in standalone and with Link. It should still work on Quest 2, Rift/Rift S and WMR but it might not and if it doesn't I don't have the hardware to test it, sorry for any inconveniences!