Play game
EscapeRoomVR-GameJam1/22's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme - How well the game incorporated the given theme. | #14 | 4.009 | 4.286 |
Presentation - How well executed the game is. | #29 | 2.539 | 2.714 |
Overall | #30 | 2.773 | 2.964 |
Concept - How interesting or unique the game is. | #35 | 2.405 | 2.571 |
Enjoyment - How much you enjoyed playing this game. | #38 | 2.138 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What external assets did you use in this jam?
Blockout by Radical Forge and Prototyping Pack (Free) by DigitalKonstrukt. Also used OpenXR controller samples.
What was your favorite part of this jam?
Actually finishing a project.
What was the hardest part of this jam for you?
Artistic touches probably.
What resources/tutorials do you wish you had when making this game?
Some more on the action based input system and customizing it.
Leave a comment
Log in with itch.io to leave a comment.
Comments
You mixed up interesting ideas. I had some hard time with sound glitches, rotating the gun telepathically (there is an option in the XR Interactor to turn that off), falling off the level. Cheers
Very nauseating (Continuous Turn + Falling through the floor puzzle over and over). Got to the keypad, glitched through the floor and gave up.
The shooting task was harder than it needed to be because the controllers had their Anchor movements on. The guns left my hands and started spinning around as I was trying to aim).
The sound effects were really nice, and the level design was pretty good to keep it entertaining. If it hadn't been for the nausea I would have liked to finish.
Good effort well done
So here is some feedback to improve on for your next title or next version on this
- Some of the models have inverted normals on them like the key handle so they look inverted.
- The ground texture appears to blur very close to the player, which is possibly a problem with the import settings, its resolution or repeating the pattern
- I dont think the guns are parenting correct as movement effects their position in relation to the hand position. Look at reparenting or where your updating the position to fix this
- The guns dont appear to reload so if you run out of bullets you cannot progress
- Get into the animator in Unity it will help you with visual flourish early on while your leveling up your dev skills. For instance I could see your doors and buttons come alive
Keep the games going you have a good starting block here
Funny little Game with some good references !
Though I had to restart the Game once because the revolvers where empty and I keept hearing some beep noise all the time.
Good Job.
Easy simple games, I blew right through them till I got to the train and I fell right through the world lol, is that the end? I like the fast paced variety of different games, they were simple yet satisfying as I could knock one out and move onto the next.
I noticed a few visual bugs like some of the normals on the keys were flipped and grabbing the colored blocks led to them bouncing all over the place and really hard to place on the colored squares. Other than that, short solid experience.