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A jam submission

Night Watch👻View game page

The flashlight keeps them away, but it won't last forever.
Submitted by Rex Greenwood — 4 hours, 8 minutes before the deadline
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Night Watch👻's itch.io page

Results

CriteriaRankScore*Raw Score
Halloween Spirit - Does it capture the spirit of Halloween?#43.6673.667
Use of Theme - Was the theme incorporated well?#43.0003.000
Overall#52.8672.867
Sound Design - Was that bump in the night the perfect SFX?#52.3332.333
Aesthetics - Does the game look great?#53.0003.000
​​Enjoyment - ​How fun is the game overall?#62.3332.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Impressive jam entry! Your game really feels spooky 👏🏻

I guess it's a combo of a cool fog effect, sound and an environment that feels functional but abandoned, haunted 👍🏻

Submitted(+1)

Great environment, I liked it a lot, very spooky!

Wasn't sure of direction or what I was suppose to do, So I just wandered around, seen the ghost near the exit and flashed him :P

As mentioned the game over screen was a issue, thinking that a ScreenSpace overlay canvas, would have been better as a world space Canvas placed/instantiated near the player.

Still great Job in a short time.

Host(+1)

First game to give me goosebumps! 

Let's start with the Good :

  • Goosebumps and your Environment - The entire atmosphere of your game is properly spooky. It's dark, you have some nice particle effects and you only left me with a flashlight to figure  things out. 
  • Sticky Flashlight - THANK YOU! I love a flashlight glued to my hand if that is the main mechanic of the game. I don't want to be holding down the grip button the entire time if I don't have to. I'm lazy and I love this. 
  • Audio - Sound FX can go a long way when added and I appreciate you putting some in. It does so much in bringing a scene alive.  I honestly think it was one of the biggest factors in making me feel spooked out.

Shrimple Notes To Consider In the Future :

  • Repetitive Audio - Although I loved there being sound, it did get reputative. It may have been better to find some ambient noises that could be repeated on a longer loop and have whispers thrown in sparingly.
  • Unclear Goals - I read the game description and looked for instructions in game, but I wasn't too sure what I was supposed to do throughout the game. I wondered around and found a ghost that I avoided. I assumed maybe I just wait until daytime and my flashlight went out. I would make sure to lay out the goals both on the game description page and in the game itself. You can never have too much clarity here.
  • Ghostly Problems - I'm not sure if the ghost is supposed to follow you or if you're supposed to just dodge it once. For myself, it charged at me and then just stopped while overlooking the balcony. I'm not sure this is the intended functionality. 

A fun creepy bank as a late night security guard, what's not to love?! It was properly creepy all the way through. Thank you for participating and for your submission! 

Developer

Thank you so much for the feedback! I'm really glad to hear the atmosphere had the desired spooky effect and that the flashlight mechanic worked well for you. I've taken your notes to heart and have already made some changes, like improving the audio variety and adding clearer goals. I'll be updating the game after the jam ends, and I hope you'll be able to test out the improved version as well. Thanks again for hosting the jam and for taking the time to play my submission!

Submitted(+1)

Agree with the prior feedback that the game wasn't clear on the task to complete. A survival timer would make a lot of sense. Maybe in the form of a wristwatch? I loved the foggy effect and the movement was nice and smooth. Very impressed for the short turnaround time. 

Submitted(+1)

Agree with the prior feedback that the game wasn't clear on the task to complete. A survival timer would make a lot of sense. Maybe in the form of a wristwatch? I loved the foggy effect and the movement was nice and smooth. Very impressed for the short turnaround time. 

(+2)

I really like the look of this game, had a spooky atmosphere and the fog effect worked a treat. 

I also have similar comments as ToreadorGames, the obvious things were the torch was way too yellow and the game over screen was 2D & massive and too close to the camera...

I wasn't entirely sure what the goal was in the game until I encounter the ghost the first time, but I'm guessing it's to avoid it for as long as possible. So it would have been nice to have a brief explanation at the start, and perhaps a timer for how long you survived.

All in all, great job on the Jam - a really spooky experience!

Developer(+1)

Thanks.

I completely agree with your points. The torch color and game over screen are definitely things I can improve, and I appreciate you highlighting those. I also realize that a clearer introduction or explanation at the start would help players understand the goal better, as well as adding a survival timer to enhance the experience.

Thanks again for taking the time to provide this feedback. I only had two days out of the seven to work on the submission, but I’m excited to keep improving the game based on all the feedback from the jam. Hope to bring a more polished version soon!

(+1)

Great stuff - and yeah, that's impressive for two days!

I know time is always tight on these things, look forward to seeing an updated version.

Submitted(+1)

This was vaguely reminiscent of Boo from the Mario Games, where observation stops the horror in its tracks.  Why was your environment a bank?  I would have liked the flashlight to be whiter, the yellow really washed out everything.  The (spoiler) scared me the first time it caught me, and I liked being able to fend it off for a time.

For some reason, the Game Over screen wasn't in VR, so it read something that looked like GEAR. 

Spooky!  Nice job!

Developer(+2)

The environment been bank i wrote the description on my page, unfortunately i didn't have time to add it to the game before it starts me and my partner only used 2 days.

The game over screen too was added last minute i sent without testing but it has been fixed now, sorry.

Thanks for the feedback i really appreciate it