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Hello I am a personal disclaimer

A topic by wakeman created Dec 04, 2020 Views: 155 Replies: 3
Viewing posts 1 to 3
Submitted (1 edit) (+1)

Hello!

I can’t really have free days, so I’m thinking of a “day” as maybe 10 hours spread out over a couple calendar days. That works, right?

Trying to make a game that has 10 minutes of enjoyable content in 10 hours seems pretty challenging but in a good way.

I’m curious to try some Unity asset store things that give you a specific game-genre template to start from, or maybe use Bitsy or Twine or Ink or something. If anyone has recommendations along these lines, I'd love to hear them!

HostSubmitted(+1)

I endorse your decision to define 'days' as you see fit! But I don't have any suggestions beyond the ones you've already mentioned :)

Submitted(+3)

hello! I can recommend puzzlescript for grid-based puzzles, especially sokoban-type stuff. Also flickgame seems cool (but I haven’t used it myself)

Submitted

These recommendations are perfect, thanks!