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A jam submission

A Giant In the Clouds Contends with the Fatal Flaws of HumanityView game page

For the HTC Vive, the story of a Giant's attempt to prevent the plunder of 18 golden eggs
Submitted by The Stairfall Institute (@charlottegore) — 14 minutes, 24 seconds before the deadline

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A Giant In the Clouds Contends with the Fatal Flaws of Humanity's page


CriteriaRankScore*Raw Score
must be for HTC vive#34.3334.333
must follow the theme#54.0004.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

A Giant In the Clouds Contends with the Fatal Flaws of Humanity

download link

Defend your treasure from raiding thieves. Egg Gun: Use the trigger to suck in an egg, then use the trigger again to fire eggs at thieves. Grabber Gun: Use the touchpad to teleport, use the trigger to pick up the heads of stunned thieves and put them in the garbage or chuck 'em out of the window. Whatever you like.

Note: THe game proper doesn't really start until you look up and see the first thief. They come from the upstairs. :)

Last as long as possible, get the highest score you can. If you can last 10 minutes you're doing good.

For code: Unity, Valve's Lab Renderer, the VR Toolkit. Environment modelled using Probuilder 2.
For art: Blender, Substance Painter, Substance Designer, MakeHuman, Illustrator, Photoshop
For audio: Kory McMaster did all but one of the sounds and all the music and I don't know what he used :p UPDATE: He used Cubase Pro 8.5!

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Hi Dazovide, there's good news and bad news. The bad news is that the version has been taken down (the pictures of Andre the Giant and Terry Wogan are copyright infringing). The good news is that a full version of this game will be released on Steam soon. There should be a free demo that's similar to this version of the game available at that time too.

Thanks :)


Download link isnt working anymore.can we still play it?


Great premise, lots of polish, fun times trying to catch the little guys running around. The sound effects gave great feedback to what you were doing.

For audio and music, Kory McMaster used Cubase Pro 8.5 and his subpar voice acting skills. :)