Jeez that was stressful, Haha. That was fun, I could see myself coming back to it. I found it difficult to figure out the cooking directions though. I could never cook it better than decent; it was that or overcook (it's possible that there was no in between, but it's fine either way). The main thing however that I wish there was, was a garbage bin of some sort to throw all of my burnt/overcooked meals into so they weren't just scattered on the floor tripping me up. Also, the microwaves didn't let me keep pause to check on the food either (which is fine if that's what you intended, but it would have made it easier than just throwing slightly undercooked food on the floor lol).
I really liked the main menu and start-up screens. It makes the game feel so put together. I also really liked the look of the UI in game, the notepad showing everyone's orders it worked so well to immerse the player in the restaurant. Awesome job!
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Frozen Food's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #103 | 2.840 | 3.667 |
Music/Sound | #111 | 2.582 | 3.333 |
Overall | #128 | 2.556 | 3.300 |
Technical Implementation | #133 | 2.453 | 3.167 |
Graphics/Animation | #135 | 2.453 | 3.167 |
Theme/Limitation | #143 | 2.453 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
You cook different items multiple times, and use the microwaves multiple times
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Unity
Which art and audio did you / your team NOT create?
I used assets from ambientCG.com for complex textures and got music from the youtube audio library
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