Some SFX would make the game go a long way - and it would be great to have a bit more enemy variety
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Fire emergency's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #143 | 2.390 | 2.857 |
Theme/Limitation | #158 | 2.271 | 2.714 |
Technical Implementation | #169 | 1.912 | 2.286 |
Overall | #180 | 1.865 | 2.229 |
Graphics/Animation | #183 | 1.673 | 2.000 |
Music/Sound | #189 | 1.076 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
You move by fireing water droplets
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
GDevelop
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