As expected from an Unreal game, it's astoundingly beautiful. Maybe this is grumpy old man Jordan speaking here, but I do find it a little hard to believe that you created the character models since the only external art assets listed are the Main Menu. Not that I don't think you're capable, just the number of animations models, textures, etc. would be a monumental task for one dev if they worked tirelessly for the entire jam period. I'm just assuming your forgot to list them on the credits. Whacking things with a stick was fun. The big boss dude had a cool design, and I do also mirror a lot of the other comments that a bit more light would have probably helped a lot.
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October 2019's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #186 | 1.581 | 2.500 |
Music/Sound | #195 | 0.949 | 1.500 |
Theme/Limitation | #196 | 1.107 | 1.750 |
Overall | #196 | 1.075 | 1.700 |
Technical Implementation | #196 | 0.791 | 1.250 |
Fun/Design | #197 | 0.949 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
multiused the enemy character by changing its mesh all the enemy in game is a single pawn with different ai controller
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
unreal engine 4.27
Which art and audio did you / your team NOT create?
main menu
Which art & audio did you / your team create BEFORE the jam started?
none
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