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Burning Down The Cards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #19 | 3.909 | 3.909 |
Theme/Limitation | #22 | 3.727 | 3.727 |
Technical Implementation | #29 | 3.545 | 3.545 |
Overall | #37 | 3.436 | 3.436 |
Graphics/Animation | #78 | 3.182 | 3.182 |
Music/Sound | #93 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Most cards can be used twice
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Construct 2
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Comments
Loved this game... Took some time for me to understand what I was doing, but really wanted more once I did! Here's a link to my playthrough https://www.twitch.tv/videos/1595954872?t=01h28m14s
This was fun! Really well done. I am impressed you were able to get so much done in 10 days. These games are always tough to balance, but I think you did a pretty good job of it. Nice use of the theme too! There wasn't enough time for me to get to the boss since the jam ends and I wanted to make sure you got my feedback, but I've had a good time with it! A little more instruction would be nice, but I know that is very difficult to fit into a game jam. This definitely something to be proud of!
This was really good easily could be expanded to a bigger game
Really good game!
It plays really well and was entertaining. The art style is very nice and I like the idea of burning the cards. Do I use the great card again but then the card is gone or do I try to keep it to use more often. This could lead to some interesting decision making in the game.
Even though I really like the art style it looked a bit weird because the pixel size of the enemies looked different than the one of your backpack and also different than the status icons next to the health bar. The health bars could a need a bit more detail. They did not match the art style.
I noticed some bugs like missing tooltips for a card that looked like a shot gun but nothing that broke the game or make it crash.
Now I will try to beat the boss again. Cool game. Well done!
Thanks for the feedback
The "shotgun" (it's actually a flamethrower lol) card doesn't have a tooltip because it doesn't need one, it just deals 11dmg
Oh, a flame thrower. Well, this makes much more sense than a shot gun :D Ok, so only cards with special abilities have tooltips? Alright, got it. But I thinks it's always better to be consistent even if the card only says: does 11 damage. Then even people like me understand what is going on :)
Noted
Needs more prompts and an exit button on the main screen if its not web playable. I had to end task
Really solid. It could do with some extra feedback / guidance in places but I enjoyed the concept and would totally play an update. It looked great and I enjoyed it. What more can one ask for?
This was a nice game, though it would have benefited from having the controls of left and right mouse buttons mentioned in the actual rules. It also would have been nice if we could see the enemies health number rather than just the bar. And lastly, while it's nice that when you're selecting new cards, you learn what they do, after that, it seems you can't see that again, and are only shown a question mark so that you know they do something extra, but not what.
While keeping it simple in terms of text is nice sometimes, I often was trying to remember what the icons next to my health were symbolizing as well as not realizing how the monsters were working until my second game around. But with that extra information helping remind you what does what, it would work as a very nice game, and it is already, it just is a bit more of a struggle.
Thanks for all of the criticism, though if you need to know what the icons next to the health mean, you can hover over them
Should've explained that better huh
Also about the right click left click thing, If you turn on and off the complexity in the menu the text will actually be correct, it's just a bug wich happened because of a change I made litteraly 1 minute before the submission period ended and now I can't fix it :(
Ah, that makes sense. Time limits always getcha in the end. I know I realized last minute my game didn't actually have an ending screen, so I threw one together... but then didn't actually have the code activate so the player can't see it anyway. But this is still definitely one of the better games I've played so far. you did well!
I had a lot of fun playing this game! I couldn't beat the final boss though because I only had 3 hp. I only really learned how to play at level 3. I also like how the cards can't be spammed too much.
Good
Very nice game! The theme implementation is really spot on, and the way cards work somehow remembers me of Slay the Spire. If i would add something, it would be more possibilities to combine cards with each other and perform combos.
Very Cool Game, I Love The Theme Implementation, The Game Is Just The Prefect Difficulty, Getting To Choose The Card After The Battle Is Very Cool, You Can Get Diffrent Set Up Each Time You Play, The Enemys Being Diffrent Is Cool Aswell, Awesome Game!