This is a neat idea. My high score was 80 so I didn't quite beat yours. I found that it was easiest to just sit in the corner and shoot out; some pickups or other incentives to move around more might help to avoid that. The visuals are nice and consistent and the controls feel good. Nice work!
Play game
Handicapable of killing zombies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #29 | 3.667 | 3.667 |
Fun/Design | #42 | 3.533 | 3.533 |
Technical Implementation | #43 | 3.400 | 3.400 |
Overall | #46 | 3.373 | 3.373 |
Music/Sound | #51 | 3.233 | 3.233 |
Graphics/Animation | #89 | 3.033 | 3.033 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Firing your miniguns not only shoots bullets but is the only way to move the player
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Godot
Which art and audio did you / your team NOT create?
Sound, music
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