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Battle Over Salt Source's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #311 | 2.055 | 3.250 |
Music/Sound | #334 | 1.423 | 2.250 |
Graphics/Animation | #355 | 1.581 | 2.500 |
Overall | #370 | 1.518 | 2.400 |
Technical Implementation | #382 | 1.265 | 2.000 |
Fun/Design | #386 | 1.265 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The game is a battle with boss and its title is BOSS, you can only move on the edge (of the screen or a hole)
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
So, this is a little bit confusing at first.
I really do like the idea, but this is really missing some content and probably a bit polish. Maybe by having a big level to finish this would already improve this by a lot.
However, this was quite a fun play!
Cool little game! For some reason the first time I played it the sprite for the boss at the top didn't show up, so I just had to keep shooting around until I saw the health bar drop. I would've liked to see the drills be a bit more effective as well, I didn't get hit a single time and I went pretty slowly. Still, the sprites are awesome and the visual style is great. I like the idea of being able to climb on the walls and stuff and the boss sprite was super cool and made me wonder about the story of it all. The music is a good moody touch, but it didn't loop which might be something to fix. Other than that well done!