Play gameSpace Attack's itch.io page
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Restriction: The boss is on wave 50. Theme: the edge of the game is used a lot, as with screen wrapping, the enemies coming form there, the boss is always on the edge, never fully revealed, the edges lock and prevent screen wrapping. Furthermore, when you drink too much caffeine, you're on edge, because you have pent up energy. The entire energy balancing mechanic fits in to that. If you have too much of it, you get hurt, you need to spend it so you're not on edge anymore.
What main engine/tool/language did you use to construct the game?
Unity, C#, Krita, Aseprite, Visual Studio Code
Which diversifiers did you use, if any?
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