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(2 edits)

Controls were easy to understand and I enjoyed the base game play, dodge and shoot, only managed a score of 765 with around a minute left on the timer. The music and sfx fit the game. Enjoyed it overall.

So it took me a while to figure out shooting too much killed me lmao, alongside that I never figured out what the blue bar was for nor what spacebar did, was it to cooldown your weapon? Alongside this moving to the opposite side of the screen was a little jarring, not sure if it's just a case of 'mad cus bad' though.  My final comment would be could the ammo types have a description? maybe a on mouse hover kind of thing, other than health I wasn't sure what my buffs were.

Edit: Figured out blue bar is movement, figured out you get both a buff/debuf when you press space depending on what bar you filled, also would have loved to have the bullets to move screens like the player can, could have done some cool skill shots

Thanks for playing! :D

I really struggled with communicating what the red/blue provided, but I think most people are figuring it out well enough with some experimentation. Blue bar gives movement speed while hampering proj speed, damage, attack speed, activating it with spacebar gives another speed buff and reduces the speed of nearby enemies. A full blue bar when pressing space will stop all nearby enemies, while a full red bar will stop you in place.

I wanted to add a powerup for making projectiles screenwrap, but time D:

I'd challenge you to push yourself to the boss! 765 is pretty early on still :)