The game looks pretty cool, but it could definitely use some more polish for the gameplay. As endo mentions, the jump can sometimes wig out and send you soarin' higher than intended or not hit as high as it should. The dash is cool, but I don't see much use for it. No aerial enemies or shots from above to dodge and moving normally is about the same as spam dashing. Enemy bullets seem to catch on themselves? I'm not entirely sure what they're hitting. I see the basis of a pretty cool game, it just needs a bit more time in the oven. The art style is very interesting and the method of attack seems like a fun mechanic to use since you can miss initially and potentially still hit your target as it comes back. Good luck in your future projects
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VimJam 2 - Hell King's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #252 | 2.530 | 4.000 |
Fun/Design | #271 | 2.214 | 3.500 |
Theme/Limitation | #281 | 2.214 | 3.500 |
Overall | #283 | 2.150 | 3.400 |
Music/Sound | #292 | 1.897 | 3.000 |
Technical Implementation | #307 | 1.897 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
In this game you play as a king (a form of boss). You are stuck in hell trying to get your body back, essentially purgatory (on the edge of life and death).
Team Size
Quartet (4)
What main engine/tool/language did you use to construct the game?
Unity
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